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Fred the Obscure
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April 2006
Winter rules Sun, 25 November 2012 13:20
Greetings All,

i was playing Breakthrough - Nach Mockau yesterday and was having some thoughts about the effects of Winter on the combatants.

The background to the scenario states the temperature fell
to -40 C, and tank tracks are solderred into the frozen mud.

I live in Durban, South Africa - I think 15C is getting chilly, never mind -40c!

The "General Winter" rule of Axis rolling two dice and removing a unit for each granade made sense, although it didn't have an impact on our game. Units were lost, never an entire unit, and from units on the back lione.

It was the Special rule - Blitz rules in effect that seemed odd. i.e. Allied (Russian ) armour move two hexes, Axis no effect. Doesn't seem correct somehow in the context of the conditions.
I understand Blitz rules in the context of the Blitz effect, giving the German armour more movement againt Allied opposition - not at the Gates of Moscow though.

So the Blitz rules didn't reflect what was happening on the ground, and "General Winter" didn't have that much effect.

Anybody with any Winter type house rules that they use to replicate the German experiance?

Thanks,

Fred the Obscure,
Durban, South Africa.




      
JFKoski
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Historien accompli

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October 2005
Re:Winter rules Tue, 27 November 2012 19:50
Winter Wars has 3 rules that you usually use together, but you can separate them.

Winter Weather: Tanks move 2 (unless on roads, etc.). Roll 1d for Air Power on both sides.

Winter Combat: Draw 2 Winter cards at the start, draw a Winter card when you use a Recon to draw cards.

Reduced Visibility: tank and infantry symbols DO NOT count as hits unless you are in close combat (except Barrage).

I don't like the last one very much; last time we didn't roll any grenades while distance shooting. Firefight is now lame, as well as artillery. It's too bad they didn't include another Close Assault card to add to the deck for winter scenarios, plus an Air Power to reflect the new rule (see above).
      
50th
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October 2006
Re:Winter rules Tue, 27 November 2012 22:10
I like Rasmussen's weather chart more than reduced weather rules. I use it instead of the weather rules whenever I play a winter scenario that says winter rules are in effect. It is available as a chart on his user page!

      
Moomer
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March 2005
Re:Winter rules Wed, 28 November 2012 00:24
Played a competition once with only Battle of the Bulge scenarios.
The extra rule there was often : FOG

Visibility throughout the game limited to one or two hexes.
All dicerolls as normal. This simulated an enemy creeping nearer and nearer until the fight broke loose. Shocked

I wouldn't use Blitz rules for battles during or past autumn in Russia. All got stuck in the mud on the Russian dirt roads, hence the Blitz effect wasn't quite there anymore. For some battles I would consider a limit on movement for all units.
Perhaps even a diceroll which could give the outcome of "Stuck in the mud" for all mechanized units given a movement order.

Then you have the option :
stuck for the rest of the game Sad
stuck for a fixed number of turns Confused
roll dice to determine stuck/moving Rolling Eyes

[Mis à jour le: Wed, 28 November 2012 00:34]

      
JFKoski
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October 2005
Re:Winter rules Wed, 28 November 2012 17:28
I slept on your comment. I think I like the idea of normal visibility 1-2 spaces, then reduced visibility (only grenades hit) for 3+ spaces.

PS: I'm afraid I don't play often enough to test out new rules. I do have a couple variants ahead on my list: Suomussalmi w/Winter cards, and Red Barricades w/Urban cards.

[Mis à jour le: Thu, 29 November 2012 05:01]

      
    
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