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Quit2
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Let's play overlord : January 26th - on Vassal Sun, 19 January 2014 11:08
Let's play overlord : January 26th - on Vassal

> 06:00 in California
> 09:00 in New York
> 14:00 in London
> 15:00 in France, Germany, Belgium, etc.
> Other countries, you know where you are.

Make sure you have the latest version of Vassal as well as the Memoir Modules installed before game time.

Subscribe in this thread if you want to participate. Keep subscribing even if the game is full. If we have enough players, we could even have 2 games going at the same time.

And what scenario will we play? If everyone can give the name of one or a few of the scenarios he wants to play, we can see what gets most votes.
- Offensive on Saint-Lô
This is a rematch of a game from last year, where JFKoski and me were on the axis side, and Sam on the Allied side.


Subscriptions:
- Quit2
- LooneyLlama
- sam1812
- Almilcar
- JFKoski
- Jeronimon
- Gonzalan
(- VinceRU - can't make it)
- Tank Commander

Reserves:


Suggested scenarios:
I propose this series of scenarios for the coming months (unless people let me know what else they'd like to play, and other scenarios get more votes)
January: - Offensive on Saint-Lô - 2
Februari: - Crossing the Volturno Line, by LooneyLlama - 2
March: - Peleliu Landings Overlord - 1
April: - Rzhev Overlord - 1


I'll edit this post as the names come in.

For those who can't make it this time, next time will be February 23rd

[Mis à jour le: Sun, 26 January 2014 10:37]

      
Almilcar
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Re:Let's play overlord : January 26th - on Vassal Sun, 19 January 2014 12:57
Count me in please.

May I suggest a scenario: "Crossing the Volturno Line" from the Scenarios from the Front Booklet Volume 2

See you online!

[Mis à jour le: Sun, 19 January 2014 13:02]

      
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Re:Let's play overlord : January 26th - on Vassal Sun, 19 January 2014 16:10
Of these 4, I'd like to rematch you at Offensive on Saint-Lô as Allies. I was Axis in our 2012 game.
      
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Re:Let's play overlord : January 26th - on Vassal Sun, 19 January 2014 17:01
JFKoski wrote on Sun, 19 January 2014 16:10

Of these 4, I'd like to rematch you at Offensive on Saint-Lô as Allies. I was Axis in our 2012 game.

Did I play in that game?

[edit] I found the AAR: JFKoski, I was on your team for part of the game, acting as one of your field generals.

[Mis à jour le: Sun, 19 January 2014 17:10]

      
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Re:Let's play overlord : January 26th - on Vassal Sun, 19 January 2014 17:02
JFKoski wrote on Sun, 19 January 2014 16:10

Of these 4, I'd like to rematch you at Offensive on Saint-Lô as Allies. I was Axis in our 2012 game.

And you're not limited to these 4.
Name any other scenario you'd like to play and it will get it's first vote. With only half of the players seats, your choice could get more votes.
      
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Re:Let's play overlord : January 26th - on Vassal Sun, 19 January 2014 18:31
I would like to join. Cool

I feel a little bit of coaching on Vassal stuff would be nice. But Wim can make an educated guess as to if that is necessary. He introduced me to Vassal last week.
      
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Re:Let's play overlord : January 26th - on Vassal Sun, 19 January 2014 19:12
Jeronimon wrote on Sun, 19 January 2014 18:31

I would like to join. Cool

I feel a little bit of coaching on Vassal stuff would be nice. But Wim can make an educated guess as to if that is necessary. He introduced me to Vassal last week.


I think you got the basics: Card manipulations (play, flip, discard, draw, … ), unit manipulations (order, move, attacker, target, no battle, battled, … ), game manipulation (end turn).
I don't think you need to know anything else. And you can always ask on the spot.
      
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Re:Let's play overlord : January 26th - on Vassal Sun, 19 January 2014 19:41
Wim/Q2,

Count me in, would like a reason to take off from work that day!! And since the Super Bowl Is the following week, even better!

As for scenarios, maybe Crossing the Rhzev Line at With an Offensive at Pelileu Landings! A section from each! Otherwise, no pref as long as I get to shoot at someone!
      
VinceRU
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Re:Let's play overlord : January 26th - on Vassal Sun, 19 January 2014 21:56
Count me in also. I'm new to the game. I've played a lot on Steam and I've got the basic's down. Plus I just bought the physical game and own it.


Edit: I've also have it on Vassal. Module version 10.8 Vassal version 3.1.20

[Mis à jour le: Sun, 19 January 2014 22:01]

      
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Re:Let's play overlord : January 26th - on Vassal Sun, 19 January 2014 22:21
Welcome VinceRU
      
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Re:Let's play overlord : January 26th - on Vassal Sun, 19 January 2014 22:43
Quit2 wrote on Sun, 19 January 2014 11:01

Did I play in that game?

[edit] I found the AAR: JFKoski, I was on your team for part of the game, acting as one of your field generals.


Sorry, thought you were Sam, he normally starts these OL threads. I still wouldn't mind being on the other side (Allied CiC) if we play that one.
      
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Re:Let's play overlord : January 26th - on Vassal Sun, 19 January 2014 22:51
Quit2 wrote on Sun, 19 January 2014 16:21

Welcome VinceRU


Thank You!
      
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Re:Let's play overlord : January 26th - on Vassal Tue, 21 January 2014 11:32
You can put me down as a reserve.
      
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Re:Let's play overlord : January 26th - on Vassal Wed, 22 January 2014 19:15
to ALL: make sure to download the latest version of the Memoir modules and of Vassal.
      
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Re:Let's play overlord : January 26th - on Vassal Sun, 26 January 2014 02:25
Has a scenario been chosen yet?
      
VinceRU
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Re:Let's play overlord : January 26th - on Vassal Sun, 26 January 2014 04:22
Sorry guys. Im getting called to work. I have to miss. I catch next time.
      
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Re:Let's play overlord : January 26th - on Vassal Sun, 26 January 2014 06:45
sam1812 wrote on Sat, 25 January 2014 18:25

Has a scenario been chosen yet?


Yes Sam, an OL one! LOL! Guess it will just be a surprise to all of us unless Q2 post something soon since will be already early morning there.
      
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Re:Let's play overlord : January 26th - on Vassal Sun, 26 January 2014 10:04
Hey comrades! Hope your battle goes well. I'm working on getting Vassal working and would love to hear about another chance to join in some other day. Battle on...

[Mis à jour le: Sun, 26 January 2014 10:22]

      
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Re:Let's play overlord : January 26th - on Vassal Sun, 26 January 2014 10:38
I updated the original post.
      
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Re:Let's play overlord : January 26th - on Vassal Sun, 26 January 2014 10:39
Iron Gut Heath wrote on Sun, 26 January 2014 10:04

Hey comrades! Hope your battle goes well. I'm working on getting Vassal working and would love to hear about another chance to join in some other day. Battle on...

We plan to play once a month. Next one will be February 23rd.
      
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Re:Let's play overlord : January 26th - on Vassal Sun, 26 January 2014 21:35
November 11, 2012 saw our first game of Offensive on Saint-Lô from the Equipment Pack. Then it was a 3-on-3 with me as Axis CiC and CFG with gonzoj and Quit2 as my flanking Field Generals versus Sam as Allied CiC and CFG with Railrodder and Zalamence.

Since we'd played once before, I had the benefit of reading Sam's last writeup for the Allied loss, which he attributed to Right-armor being stuck on the baseline, while the Axis played 3 Armor Assaults there! He also said they had struck hard up the hill on the Left, killing the 88, and THAT seemed worth repeating.

Today was my 2nd shot at this scenario, this time as Allied CiC with Sam on my Left and Eric(Looneyllama) on my Right versus Gonzalan as Axis CiC with Almilcar as LFG and Jeronimon as RFG. It looked like it would also be a 3-on-3, but this time the CiCs would sit back and let the FGs divvy up the CFG activity. It worked in a previous OL game so all FGs wouldn't know exactly what cards could come down the pike. Kickoff occurred at 9:48 EST after sides and vassal versions were sorted out. Fortunately, during the first turn, Quit2 showed up to take the "boring" Center on Axis, and John S joined the Allies after we laid bags in the Center.

I could only talk to one Field General, so felt I needed to be as clear as I could for Sam on the Left to strike hard while leaving him to tell Eric to get his tanks off the baseline. Eric didn't get the message, so I felt my Direct from HQ was wasted on his artillery and infantry; (I'd talk to him next turn).

So it was round 3 that saw the Allies battle in earnest. On the Left, after Move Out! and Infantry Assault, Direct From HQ got 3/4 vs infantry and 2/4 to kill the 88. On the Right, Armor Assault scored 2 kills: 5/10 armor & 4/8 infantry. Allies CFG made his 2nd Initiative Roll (star!) to kill a lone-figure infantry on the Left. (ALLIES 5-2)

Bottom of the 3rd saw a lone-figure infantry escape. Top of the 4th saw the Allies increase their lead (ALLIES 7-2). Bottom of the 4th gave the Axis their only glory as they struck Left, Right and Center for 4 kills. I saved my Ambush for the very last attack to kill his 2-figure infantry. (ALLIES 8-6) That would be it for Axis kills.

Then we struck back, Counter-Attacking his D-HQ on my Left, Attack-C to kill an inf on my Right, then Probe-R for another kill. (ALLIES 10-6). He Countered my Counter, but medal site went vacant. On his Left he played back-to-back infantry assaults, but now it was only 3 units instead of 6. I struck with Air Power so I could have the thrill of another CiC kill, while Countering his Counter of my Counter of his D-HQ. I got the kill and Sam's lone-figure infantry walked in to the medal site on the hill for the win.

      
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Re:Let's play overlord : January 26th - on Vassal Mon, 27 January 2014 01:43
The game was a lot of fun for the Allies, though I suspect much less fun for the Germans.

I want to give some credit to Tank Commander. He and I teamed up for a couple of kills, and most especially, it was his artillery's 1d kill of a 1-fig infantry in my section (instead of 2d against a nearby infantry) that freed my mortar to roll the double grenade against the 88.
      
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Re:Let's play overlord : January 26th - on Vassal Mon, 27 January 2014 05:03
sam1812 wrote on Sun, 26 January 2014 17:43

The game was a lot of fun for the Allies, though I suspect much less fun for the Germans.

I want to give some credit to Tank Commander. He and I teamed up for a couple of kills, and most especially, it was his artillery's 1d kill of a 1-fig infantry in my section (instead of 2d against a nearby infantry) that freed my mortar to roll the double grenade against the 88.



Sam,

It was fun for the AXIS as well, we just didn't win is all!! AXIS have several forward units that make for good targets and ALLIES made good use of their cards and as you stated, had some good combined attacks and wore us down.

Had lots of TACTIC cards...can be good or limits FG's to just one section and our help has to come forward and with ALLIES moving 1st, just seemed like ALLIES always were one step ahead, but well deserved victory and well done.

Thanks to everyone on the AXIS team and was my 1st CinC duty and I am officially 0-1!! Will have to work on getting better at that.
      
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Re:Let's play overlord : January 26th - on Vassal Mon, 27 January 2014 10:12
Of course it was good fun Cool .
Sam came at me with guns blazing, so my section was certainly not boring.

Still analyzing the game in my head: what I could have done better. Spotted several smaal thingies, and two bigger ones. Live and learn as they say (although this time it was more die and learn. Wink

Looking forward to playing more as this gives me more opportunities to play Overlord.
(Without having to drive halfway across the country. Not that I mind that terribly, the Netherlands is a very small country you know. Smile )

Thanks again for playing, and the next time I will give whoever decides to oppose me a tougher time. Mad
      
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Re:Let's play overlord : January 26th - on Vassal Mon, 27 January 2014 11:57
sam1812 wrote on Sun, 26 January 2014 19:43

The game was a lot of fun for the Allies, though I suspect much less fun for the Germans.

I want to give some credit to Tank Commander. He and I teamed up for a couple of kills, and most especially, it was his artillery's 1d kill of a 1-fig infantry in my section (instead of 2d against a nearby infantry) that freed my mortar to roll the double grenade against the 88.



Thank you sir. I knew that the flanks were the key to victory for our side and was glad to help my fellow FGs out when requested to do so.
      
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Re:Let's play overlord : January 26th - on Vassal Mon, 27 January 2014 16:44
I enjoyed playing overlord with some of the best players in the game. My commander,JFKoski(John), really set me up beautifully on the right flank. The card sequence was superb. Of course, the good dice rolls also helped. My collaborator on our booklet, Almilcar, was my worthy opponent. However, I showed no mercy:). Sorry, Jaime. Tank commander, besides helping Sam on his flank, also was instrumental on mind, by wiping out an infantry unit and reducing another. Thanks John. I also want to apologize to all for not having the right version of vassal ready to go. Sorry guys, it won't happen again.

I am excited about next months game as they will be playing one of my scenarios, Crossing the Volturno Line. A lot of the equipment pack units are used in this battle. Also,the German overall commander will have reinforcement decisions to make along with card distribution. I hope there is a lively discussion as to where these reinforcements go. It should be fun.

Eric

[Mis à jour le: Mon, 27 January 2014 17:04]

      
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Re:Let's play overlord : January 26th - on Vassal Mon, 27 January 2014 16:54
Jeronimon wrote on Mon, 27 January 2014 10:12


Still analyzing the game in my head: what I could have done better. Spotted several smaal thingies, and two bigger ones. Live and learn as they say (although this time it was more die and learn.


Mind sharing your thoughts? I am sure I will learn a lot if someone gives his analysis.

Cheers
      
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Re:Let's play overlord : January 26th - on Vassal Mon, 27 January 2014 17:29
Hi Jaime,

I'll just give you an analysis on our flank. Since Sam had played this scenario before he said I should get my armor out ASAP. I missed his initial post and moved my infantry and artillery instead. They thought I was being insubordinate. My thoughts were that you wouldn't be overly aggressive with you armor as I had a 4 to 2 advantage. Also tank commander had 2 armor units just itching to move into my sector. I figured I could get my artillery up and reduce your forward infantry, especially the machine gun unit. I anticipated that you would use a few turns to place your armor on those 2 hills in front of the town and move the artillery up right behind them. I think that defensive posture would have been tough for me to penetrate. By moving your armor forward, I think it made it easier for me. Of course the armor assault card and great rolls helped. Sam said that in the previous game he was defeated on this flank by his opponent's aggressive play. So your strategy did work in the past. I just think more times than not it wouldn't work. Any thoughts from anyone else?
      
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Re:Let's play overlord : January 26th - on Vassal Mon, 27 January 2014 20:11
Well, I can honestly say that I did not pay that much attention to the other sections as Sam was keeping me busy in mine. Smile

My mistakes: My first turn I realized quit late (just before rolling the dice) that I was shooting the 88 and not an arty. Embarassed So I rolled my two dice but against a full strength infantry (which with the arty I could have hit with three). I should have rolled those two dice against the 3 figure infantry which I had wounded already.

That infantry turned out to be that lonely guy we (Quit2 and me) poured a lot of dice into to get him killed. Had I hit him for one fig in the first turn, he would have died much earlier and done less damage to my people. (The butterfly effect Smile )

I maybe should have tried to get my people of the baseline involved, but the onslaught of the Allies prompted me to shoot first and reinforce later. However I did in one occasion select the arty for one die that order would have been better used by moving either my armor or infantry of the baseline forward.

Also Sam fired at me with the lonely guy in my cosy bunker and threw a flag and a kill. I could have taken the flag and was contemplating that, but Sam already ordered the next shooting and Gonzalan agreed. I think I should have typed "wait" or something to let them know I was thinking. Retreating then would have put lonely guy in the bunker but my guys would have been much safer. That was also the unit that John S. shot from the middel in that turn. Which would have been impossible if I had retreated. I could then have retaliated the next turn by throwing two dice at lonely guy.

And in the last turn we had I should have gone for maximum dice like Johnny, but I also ordere (way to late Wink ) one armor unit to move forward. In that last turn we set up for a lot of possible medals and got . . .none. One or two extra dice were to be had on my section, I then maybe could have snagged at least one medal.


By the way is there a fast forward on reliving the log file, my clicking finger is getting more and more tired. Cool


      
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Re:Let's play overlord : January 26th - on Vassal Mon, 27 January 2014 20:49
Almilcar wrote on Mon, 27 January 2014 16:54

Jeronimon wrote on Mon, 27 January 2014 10:12


Still analyzing the game in my head: what I could have done better. Spotted several smaal thingies, and two bigger ones. Live and learn as they say (although this time it was more die and learn.


Mind sharing your thoughts? I am sure I will learn a lot if someone gives his analysis.

Cheers


Ok I took a look at your section, my thoughts:
First card: I don't know what Tony said to you, if you could expect more support from HQ or not, but to me it seemed to me that you were moving forward cautiously. (so he probably did not promise you a lot of support, otherwise I would have thought you would have moved the forward infantry next to the hedgerows to put them in there next turn.)

Your second card attack: moving the armor onto the hill was good. But looking at the maneuvering with te other two units I feel that you could have either stayed back more or moved them both onto the road. (Yes that is costing a possible die, but the flag would have (and did) get him to safety before you could shoot again.) That way he cannot "flank" you as easily as he did later on and if he wants to come at you he has to deal with that pesky "corridor" between the hedgerows, which now became your problem.

The armor assault would still have been brutal but he would (assuming the same dice) have flagged your special forces back one and neede his overrun to kill them instead of shooting at your armor unit. Which then would have had three figures left instead of one (they were shooting pretty sharply that turn, that's the one my 88 got knocked out Sad )

And then came the grueling turn where you got an initiative roll, I got a recon and Quit2 got the attack. I now have to ask our CiC: why? why? why? Wink I feel either Jaime or me would have benefitted more from the attack than Wim (Sorry Buddy Smile ) A sea of blue cards would have been nice that turn. Better to live with fewer cards than die with good cards, that's my motto. Smile But I am sure Tony had a very nice plan set-up that I as a lowly Field general am unaware of.

Then you left to pick up your wife and Sam did a nice armor on armor routine with his baseline armor. after that mess was sorted out Eric nails your last tank and starts on your infantry.

You came back and Wim set up the infantry Assault for you. And that turn we managed to get four medals, but we also exposed a lot of units. Do or die stuff. Smile The turn after the Allies really let your infantries have it. (Nice percentage there too. Wink )

Then it's our last turn and you did that dance with the machine gun guys. I feel they would have been better one hex forward where you put them. Why? The way you didi it you had two dice at the armor on the hill and 1 die on the lonely guy. If you move forward you either get four dice on the armor and with a flag five dice on the armor or two dice on the lonely guy (depending on the way Eric retreats).

In conclusion, I spotted two things I would have done differently on your side.

That's my two cents Smile
      
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Re:Let's play overlord : January 26th - on Vassal Mon, 27 January 2014 21:18
Jeronimon wrote on Mon, 27 January 2014 14:11

By the way is there a fast forward on reliving the log file, my clicking finger is getting more and more tired.


When I played Stalingrad practicing and doing the Ladder game, I think I had one log file for each round (Axis + Allies turns) so I could go back and count shots.

For short-round games that are broken up into multiple files (likely when I disconnect), I usually start a logfile for the first replay, then load continuation and repeat to replace them with one file.
      
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Re:Let's play overlord : January 26th - on Vassal Mon, 27 January 2014 21:44
Hello to all,

Now I have read your analisys I think I was very agressive and extremely bold.

I will go over my movements to verify what you have said.

Thanks to all. Was fun and I`m looking forward to playing again.
      
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Re:Let's play overlord : January 26th - on Vassal Tue, 28 January 2014 10:07
Jaime, Jeronimon,

On Jaime's second card, I would have moved the infantry in close assault (also reducing the manoeuvring space for his tanks by closing off the corridor in between the hedgerows), then I would have put the other tank on the hill where you put the one tank, so that that one tank could go next to the hill and shoot at the same full unit without retreat. 6 dice on an infantry without retreat means almost certainly a medal, and a unit less for the opponent to order.

On the last infantry assault, I would not have gone towards those 2 tanks coming from the centre, trying to shoot for 3/3 on tanks. Than unit could have run around the town towards the position of the machine gun and shoot 1 die at the tank unit on the hill (provided that the machine gun would run 2 forward). The unit that started next to the machine gun could have stayed where it was: shoot from hill to hill for 2 dice is better than to shoot 2 dice in close combat from below. Then, as Jeroen said, you'd either have 2 extra die on the tank from the machine gun, or you'd have 2 dice on the lone inf unit.

There is also a firing sequence that could be optimised on the first inf assault (the one I did the movement for).

As for the cards: I think our CinC misjudged the speed of an overlord.
While those games take a long time, they generally don't take many turns. He was building a hand, playing cautiously at start, only to realise that the game was quickly half way. After all, getting 12 medals means just getting 4 medals per field general. If you play good cards, that could mean as little as playing 4 (or less) good cards per field general.

Also: you are allowed to give 2 section cards to one FG. That means you could play 3 cards, AND have someone take initiative, which could mean as much as getting one extra order. Of course, this is dangerous, since you could run out of cards for one FG, but in this scenario, it could have allowed Jeroen to bring his armour forward at the same time as responding to the attack, allowing him to do both instead of having to choose.
What I also missed a bit was some general strategy. As axis, we had some forward units that are exposed and can be taken out without taking a medal in return. What was the plan with those? Retreat to safety, closer to our artillery and tanks, and farther from theirs? Or charge, and take a medal before they are lost and at the same time put pressure on the allies instead of allowing them to take initiative?
Because if one FG does one, and another does the other, it's just messy.
      
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Re:Let's play overlord : January 26th - on Vassal Tue, 28 January 2014 17:58
Most Esteemed FG's,

First, a pleasure in playing with you and my honor in leading you to defeat!! LOL!

Jeronimon, as to what I said to Jaime at the start, rather simple really, "Don't go off and get killed like Jeronimon is going to do!" LOL! Not much strategy really!

1st time in the Capitan's Chair and it appears I am no James Tiberius Kirk!! At least in battle, the ladies are a different story!!

As for card play, yes, no doubt sequence of some cards could have been done differently and perhaps help one side move up more, like your 2 Probe 2's at the same time, still given that or perhaps the ALL and 3 left to open for Jaime...at the start, but depending on what position he wished to obtain, was going to take 2-3 cards at least and not certain, but follow up cards after that were not that plentiful.

As Wim stated, we had a few units up front and exposed without much chance of retaliating and plenty of units on the baseline that needed to come into play and on Jeronimon's flank, instant pressure from Sam, had to decide to fight or move and made that choice difficult for both of us.

After a point, did have a sea of blue cards, BEL, CLOSE ASSAULT, A/P towards the end, BEL gets one kill, maybe, more than likely, CLOSE ASSAULT, had plans for Jeronimon to use, but Sam keep killing most of his chances and if a flag...then maybe on one unit fires...A/P...probably on 1 fig somewhere to get kill...the 2 INF ASLTS we played, maybe a turn or 2 sooner and bring units into play for JAIME and perhaps attack on tank next to hill with 2-3 units and get kill there...TACTIC cards good, but depending on which, limit of course one per section and hope for the best, based on the caliber of players you guys are, no doubt would be good!!

As for why? why? why?, INF ASLT for you Jeronimon meant leaving the bunkers and hills and others near baseline line only meant coming forward and exposing your units, could have followed up with 2nd and maybe see what might have happened, CLOSE ASSAULT planned for you, but never panned out, other flanks ALLIES stayed away, BEL...one and done...maybe COUNTERATTACK could have been put to better use in hindsight.

Again, Wim mentioned speed of play and though ARMOR not the fastest, but with 12 units in play, mostly where they need them and AXIS have to come forward mostly with INF, tough stuff and with one good attack, they built a lead and was tough to overcome. At best, maybe a few better dice and think maybe 12-9, 12-10, not much more, but would look better in the stat sheet!!

Had plans for the Presidency if my campaign as CinC went well upon my return, but have to scrap that plan and go back to WAR COLLEGE and learn a bit more!!

Again, enjoyed the game and being CinC, next time when duty falls upon me, hope to do better and lead my team to victory!!

[Mis à jour le: Tue, 28 January 2014 18:01]

      
Quit2
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Re:Let's play overlord : January 26th - on Vassal Tue, 28 January 2014 19:13
Gonzalan,
You didn't do necessarily bad as CinC … we did not have the card in hand to evaluate that correctly.
And as for returning to combat instead of following up as CinC: you can only get good at CinC by playing as one. So keep trying … that's how you learn best.
      
Iron Gut Heath
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Re:Let's play overlord : January 26th - on Vassal Tue, 28 January 2014 20:32
How long did this last game take to finish?
      
gonzalan
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Re:Let's play overlord : January 26th - on Vassal Tue, 28 January 2014 21:03
Iron Gut Heath wrote on Tue, 28 January 2014 12:32

How long did this last game take to finish?


IGH,

Thought JFKoski had mentioned the time in his initial report, but appears not, I think he did mention it somewhere along the way and think it was 2 hrs 42 mins in length.

[Mis à jour le: Tue, 28 January 2014 21:55]

      
Jeronimon
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Re:Let's play overlord : January 26th - on Vassal Tue, 28 January 2014 23:18
Tony, don't worry about it. It's a long standing tradition in the military to blame the guy upstairs. In this case you! Cool

As stated above, keep working at it. I personally would rather stay a FG for upcoming games and would gladly serve under you another time.

I salute you. Razz

IGH
We startedthe actual battle at about 15:55h and finished at about 18:05h. (Central European Time)
But there were a lot of technical problems at the beginning. (We were supposed to start at 15:00h) after the game there was a short conversation an analysis.
      
LooneyLlama
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Re:Let's play overlord : January 26th - on Vassal Wed, 29 January 2014 01:26
Hi guys,

If you want to get a head start on next month's scenario, it is on the SFTF page. It is Crossing the Volturno Line. If anyone knows how to host a game that is in your own library let me know. I can play it with any of you guys or we can play it with more players. It's so darn cold out that I've been staying in on weekends. I've never hosted a game before so I don't know how to do it. Any help would be appreciated.

Eric
      
Quit2
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Re:Let's play overlord : January 26th - on Vassal Wed, 29 January 2014 10:13
Eric,

Did you make the scenario in Vassal already?
You always have to make sure to make it and save it as "observer".

To host a game: enter Vassal Online > create a room (above the list of rooms on the right, there is a text box in which you can type the name of the room you want + enter) > in the room, start a game, either by choosing "choose scenario" from the menu for official non-classified scenarios, or by choosing "load game" for any scenario you have made yourself. Via this second option, you can also load a game that you already started previously but had to interrupt for whatever reason so you saved it. > other player(s) synchronise with you, and you're good to go.
      
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