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Quit2
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Italian High Command in overlord? Wed, 12 February 2014 22:12
Italian High Command in overlord: has anyone thought about that? Is there an official ruling from DoW?
- Start with how many cards?
- Since the italian player could reduce his own hand size by playing 3 and drawing 2 (or increase his hand size by playing less than drawing), does the lower limit of 3 still make sense?

My suggestion would be:
- Start with 12 command cards
- Discard 1 for each unit lost, for the first 6 units lost (easy to keep track of thanks to the medal track)
      
JFKoski
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Re:Italian High Command in overlord? Wed, 12 February 2014 23:07
jdrommel came up with Klisura Pass which we've played several times now and the scores have been close: 12-11.

The Italians need to exercise good card management since almost every time the Greeks kill it costs them a card. We discuss that scenario in particular here, as well as on the Italian Royal Army rule change thread.

Quit2 wrote on Wed, 12 February 2014 16:12

- Since the Italian player could reduce his own hand size ... or increase his hand size..., does the lower limit of 3 still make sense?

Absolutely! Risk of card loss is the main strategy for playing Italians.

When the Italians are down to 3 cards, they no longer lose a card, like the basic game. However, because they can play Recon and draw 3, (or play TFH and draw 2) they can increase their hand size. This was important in one game, since we wanted to play TFH (I think) next turn and didn't want to risk losing it if we had 4 cards in hand. So we played 3 cards (including 1 that we might have saved) to drop us to 1, then we drew 2 cards at the end of turn to bring us up to 3. Then even if the Greeks got a kill, they couldn't take TFH.

We (Gonzalan, Railrodder, and I) started another 2 on 1 at this scenario, this time using Winter Cards. We tried to set a date to continue, but it fell through. So we'll get back to it when we're all on Vassal at the same time.

PS: DOW doesn't want to give rule clarifications for situations that don't occur in Official Scenarios. So, until RBorg comes up with an Italian OL, we'll have to wing it. Operation Market Garden is an OL with card loss, so that's a good example to follow.

[Mis à jour le: Wed, 12 February 2014 23:13]

      
michelecannone
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Re:Italian High Command in overlord? Thu, 13 February 2014 07:59
Quote:

However, because they can play Recon and draw 3, (or play TFH and draw 2) they can increase their hand size


Hey where is this stated?
      
Quit2
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Re:Italian High Command in overlord? Thu, 13 February 2014 13:40
It's stated in the operation overlord rulebook
      
JFKoski
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Re:Italian High Command in overlord? Thu, 13 February 2014 15:45
Correction - not maximum hand size (which might be 10 for this OL), but cards in hand.

Quit2 called it hand size, and I just quoted and replied using that term.

[Mis à jour le: Thu, 13 February 2014 15:46]

      
Quit2
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Re:Italian High Command in overlord? Thu, 13 February 2014 17:23
No correction was needed:
Number of cards in hand = hand size
Maximum number of cards allowed in hand = maximum hand size
Or at least that's how I use it, and most collectible and living card games as well.
      
    
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