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Re:D-Day Landings: Impressions Sat, 19 July 2014 19:40
sam1812 wrote on Fri, 18 July 2014 19:48

American Airborne.
I don't know whether these two battles were typical, but in our two games, it seemed like maybe the victory requirement should be higher, or the medal objectives should be harder for the Allies to attain.



I've played another game with the 3 american maps today. (solo: took me 6 hours, to do all the manipulations on my own)

Indeed, on it's own, a fast blitz is possible for the Americans on the airborne landings map. In my game, the americans also got to a medal count fluctuating in between 7 and 10 medals very quickly.
But because it was played together with the other 2 american maps, there was still a large number of medals to get. The tough task of maintaining the medals started, and that's when that map started to even out.
With the Axis getting the time to pull in the back row units, and getting more reinforcements than the Allies, this map became very tough for the allies. Only when some units broke trough from Utah beach, it started to even out again.
The game ended with a narrow Allied victory (37-34), but at the end of the last Axis turn, the score was 32-36, in favour of the Axis.

Yesterday I played Juno-Gold both sides against Vercingetorix1302. He won both times. We used 1 breakthrough deck, playing as if we were playing 2vs2, but both games drawing from the same breakthrough deck. Worked perfectly.
      
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Re:D-Day Landings: Impressions Sun, 20 July 2014 14:58
I just finished playing all six maps in single scenario mode. The Allies won handily on each map, most times decisively. That is what I expected. What is encouraging is the accounts of those playing more than one map show a much closer game. Since I write a lot of scenarios I can get a feel of what would generally happen just by looking at the map layout and distribution of troops. My initial impressions were that the Germans did not have enough troops on the map to start, and that the reinforcements would be too far away to make a difference before a single map game was over. Since I never played or saw a scenario this large when using more than one map, I wasn't sure how balanced it would be. One of my post earlier was hoping that a longer game with more medals would even things out. Even on a map like American Airborne where the Allies can and do win quickly, a longer game would eventually bring on strong German reinforcements to take some of those medals back. Remember, the Allies only get infantry troops there. It looks like balance using more maps works out quite well. In fact, Mr. Borg's 6 map design is a well-balanced, very exciting(Allies up initially and the Germans slowly responding)grand scenario. In my opinion, the more maps you use the more exciting the game. Finally, it takes me a heck of a long time to get an Overlord scenario to work, so it must have taken days and days to get this one to play so well. Congratulations Mr. Borg on an unbelievably difficult endeavor.

P.S. The only problem is my ping pong table can only hold 4 maps!! Very Happy
      
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Re:D-Day Landings: Impressions Tue, 29 July 2014 21:23
Hi all - new guy here.

My son (16 years old) and I play a lot of Memoir '44 and the highlight of our summer has been getting the Normandy set. Luckily, we had the Equipment and Mediterranean Packs.

My impressions:

- Love the maps, but they are going to get beaten up pretty fast. They could have printed them on a much tougher material, but I realize this would have driven up costs.

- We have played Omaha, Juno, Sword and Airborne. So far, they Allies have won all scenarios handily, though we are now realizing that in many cases, Germans pulling back to defensive lines closer to resupply and reinforcement will tip the scales decisively (as it well may have actually done in June 1944).

We used the arrival of the game to clean out the garage and set up a large gaming area where we can create a semi-permanent place to play... it's simply too large for the house. We found 6 old card tables at a garage sale, and intend to lay out all the maps and then find some cheap sheets of plexiglass to put over the maps to a) protect them and b)keep them perfectly flat, which will help game play.

As a set, it's great value. We intend to beef up the infantry units with other 1/72 ESCI and Airfix figures that I still have from childhood. I'll report back in once we've played all of Normandy.

As an aside, we have figured out how just the two of us will manage all 6 beaches at once. We are numbering the beach 1 though 6, east through west. We'll roll a 6-sided dice at the beginning of each turn to dictate which beach we will then play against. In this way, we can actually play with one card setup instead of six separate ones. A bit of a fudge, but we'll see how it goes.

Shep
      
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Re:D-Day Landings: Impressions Fri, 01 August 2014 19:34
Got this last month but just opened it up today. Played through a solo game of Sword Beach and enjoyed the dynamics of play and Reinforcement. Unfortunately for the Germans, they were swamped by the plethora of Allied Reinforcement troops:
1 HOBARTS FUNNIES
7 REGULAR INFANTRY
2 REGULAR ARTILLERY
1 FLAMETHROWER TANK

Final score 16 - 5

Eight medals for the Allies just for having the beaches and 5 towns. So very objective driven.
Also destroyed one Big Gun battery and captured a bridge. That made 11 medals with no figures killed. Both sides destroyed only 5 units.
Hoping to play with a real person in the future, but it looks like a lot of fun.
Took me about 2 1/2 hrs.

[Mis à jour le: Sat, 02 August 2014 00:01]

      
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Re:D-Day Landings: Impressions Sun, 03 August 2014 04:42
I have just played the last British Beach map, Gold Beach. I may have gotten beach control wrong on the other two British beach maps. I didn't remember that having beach control gave you two medals. Well, maybe I did it right, I won both beaches, and today, won Gold as Allies, as well.

http://i249.photobucket.com/albums/gg214/ronh51/Games/IMG_0701_zps242c10fb.jpg

Here is the end of the game, the armor and infantry dies show activated units. The lone infantry figure belongs in the hex where the die is sitting, the activated unit is the Hobarts Funny Petard Mortar unit. The German infantry unit on the hill has already been removed, the two figs in the bunker were destroyed by the Hobart's Funny unit. This is when I gained control of the last beach section, destroyed the two infantry units, and won the day:

http://i249.photobucket.com/albums/gg214/ronh51/Games/IMG_0726_zps7fd28c1d.jpg

I still only have one set of MT, so when needed, American figs stood in for the BEF. The Germans didn't get many reinforcements in this game. They got a standard armor unit, standard infantry unit, a half-track, and a supported infantry unit.

As Allies, I had two SWA mortar units, a Hobart's funnies unit, two standard armor units, supported armor unit, and a special forces unit.


[Mis à jour le: Mon, 04 August 2014 17:19]

      
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Re:D-Day Landings: Impressions Mon, 04 August 2014 18:15
This seems to be a common theme in these battles, few Axis reinforcements and more than enough Allied ones. As I have stated previously, that extra die for the Allies makes a world of difference. What also hinders the Axis is that on their first two turns they get only 3 and 4 dice. I think it will play out like this most times unless the Axis gets very lucky. 5 dice each would have evened things out a bit.

Also,single map battles are nearly impossible for the Axis to win. Most games will be slaughters. More maps in play gives the Axis a fighting chance.
      
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Re:D-Day Landings: Impressions Mon, 04 August 2014 19:28
Well, it was kinda like that during the battle. Confusion, (whether not wanting to wake the Furher, or someone secretly wanting the allies to succeed) kept the panzer divisions from reinforcing the beachheads.
      
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Re:D-Day Landings: Impressions Mon, 04 August 2014 19:32
LooneyLlama wrote on Mon, 04 August 2014 12:15

What also hinders the Axis is that on their first two turns they get only 3 and 4 dice.


The only way the Germans have to increase their chances of reinforcements is to play Recons to roll the 2 additional dice. But I do not know if only ordering 1 unit to battle in a given turn is a realistic option fof them.

Of course a very lucky 5 star roll which would allow placing a Tiger very close to the beaches may give the Allies a big scare.
      
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Re:D-Day Landings: Impressions Thu, 07 August 2014 14:13
Now playing Omaha Beach D-Day Map! As before, I am playing it solo, I will play one of these maps with my friend on Sunday. The picture below shows the map after the initial set up:
http://i249.photobucket.com/albums/gg214/ronh51/Games/IMG_0730_zpsd2987fcb.jpg

The next picture shows where the game is now (at least on the Allied left flank). I didn't get to finish my game last night, we went to the Washington Missouri Fair. I hope to finish it tomorrow.

http://i249.photobucket.com/albums/gg214/ronh51/Games/IMG_0736_zps467fdaf0.jpg

      
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Re:D-Day Landings: Impressions Fri, 08 August 2014 02:33
We played American Airborne last week--US won quite easily 9-5 and 9-6 as there's just too many free medals for them as they got a bridge, 3 towns, and 2/3 guys exited in both games. The US reinforcements are somewhat rare (2 per game), but powerful as they can pop in, and then exit or take a bridge or something. There really are no bad cards for the US as on-the-move orders are just what the US needs most of the time. With an aggressive US player, the game is over before the Germans can take advantage of their troop superiority.

As always though, we had a blast.

And I was wondering if DoW had put together official summary cards for the new troops, terrains, and actions? I think I was looking in the right place, but I don't think they're there yet (seems like they should have come with the game, but..). Does Vassel have them? I would struggle through some solo plays if it's been updated (I can't leave a map set up in my place).

[Mis à jour le: Fri, 08 August 2014 02:36]

      
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Re:D-Day Landings: Impressions Fri, 08 August 2014 05:22
dave65tdh wrote on Thu, 07 August 2014 17:33


And I was wondering if DoW had put together official summary cards for the new troops, terrains, and actions? I think I was looking in the right place, but I don't think they're there yet (seems like they should have come with the game, but..).


The Summary Cards have not yet been added to the Card Compendium. I'm sure it's on the list of things to do, but that's a very long list so it might be a little while before those are updated.

Glad you had a great time! Smile
      
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Re:D-Day Landings: Impressions Sat, 09 August 2014 04:51
Well, I finished my Omaha game tonight. I won as Allies (of course I played solo, so I would have won no matter what side won. Here is a picture:

http://i249.photobucket.com/albums/gg214/ronh51/Games/IMG_0793_zps855ff640.jpg

Here is the end of the game, when I took out the axis heavy anti-tank guns and won the last beach section:

http://i249.photobucket.com/albums/gg214/ronh51/Games/IMG_0821_zpsc1805fa2.jpg

The three dice next to the two infantry units and the artillery unit shows which units were activated for the attack. Since the anti-tank gun couldn't retreat, it was eliminated. Sunday I will play my first D-Day map with another player. The SWA units in the pictures were allied reinforcements. The Germans received two armor units, two supported infantry units, two supported armor units, and two half-tracks. The allies received two armor units, two supported armor units, a supported infantry unit, two mortar SWA unit, a SWA machine gun unit and two supply trucks.
      
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Re:D-Day Landings: Impressions Sun, 10 August 2014 13:58
Thursday morning, Richard Borg demonstrated D-Day Landings at WBC. Over 20 people came to watch.
http://www.daysofwonder.com/en/mypage/256598/m44/gallery#_index_3

(On my phone, I'm not seeing the photo. How do I get it to appear?)

[Mis à jour le: Sun, 10 August 2014 14:04]

      
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Re:D-Day Landings: Impressions Sun, 10 August 2014 22:44
Hi Sam, your link is to your gallery on the website not to the specific picture.

I believe this is the one you wanted?

http://www.daysofwonder.com/uploads/userpages/256598/_6879_web.jpg

Richard Borg explaining DDaylandings.

Edit: anyone I know in the picture? Cool

[Mis à jour le: Sun, 10 August 2014 22:45]

      
--JP
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Re:D-Day Landings: Impressions Sun, 10 August 2014 23:15
standing, left background, navy t-shirt
      
gonzalan
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Re:D-Day Landings: Impressions Sun, 10 August 2014 23:38
Yes, Jeroen, I believe you do!! Richard Borg is the obvious one at the head of the table, immediately to his left in gray shirt and goatee is Tank Commander aka John. Continuing to his left, blue shirt and black baseball cap and beard is this years Champ, GHeintze!! Not sure, but think seated below him, back of head might be LooneyLlama, Hmmmm....

As for the others in the pic, not sure if they play online. If you can make out the fly on the wall over Richard's right shoulder, that is me!

[Mis à jour le: Mon, 11 August 2014 01:28]

      
sam1812
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Re:D-Day Landings: Impressions Mon, 11 August 2014 04:53
Jeronimon wrote on Sun, 10 August 2014 16:44

Hi Sam, your link is to your gallery on the website not to the specific picture.

Thanks. I was trying to do that on my phone. "Smartphone" is an oxymoron.)

Now, here's Big Mama ... the Mega-Game.

http://www.daysofwonder.com/uploads/userpages/256598/_6878_web.jpg

We had about 19 players, so some doubled up.

Familiar faces: gonzoj is standing in the bright blue shirt. To the left of him is Timor. And Richard Borg on the right, in the striped shirt.

[Mis à jour le: Mon, 11 August 2014 04:55]

      
sam1812
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Re:D-Day Landings: Impressions Mon, 11 August 2014 05:28
We ended the Mega-Game around 6:00, with the score at Axis 63, Allies 60.

I was helping two less experienced players as Allies on Sword, at the far left flank -- battling against LooneyLlama.

In general, the Allies had trouble getting off the beach, though by this point we had taken most beach sections on the British beaches, including all three sections of Gold (albeit with heavy losses). Okay, on Sword, one or two German units had just undone some Beach Control, but I'm sure we would have gotten that back, despite our own heavy losses. (We had spent a lot of dice on the Left Big Gun.) The woman playing Axis at Gold rolled an uncanny number of reinforcements.

In the bigger picture, both sides won -- because everybody had fun.

An unexpected treat was that several times during the battle, we'd hear an amazed "Wow!" coming from the American end of the table, as somebody noticed the board and stopped dead in his/her tracks, just trying to digest it. Priceless! Very Happy

Richard did a great job of organizing all the new special rules into groups, and explaining them clearly, so people could understand them all easily. He also brought comprehensive Help sheets for everybody.
      
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Re:D-Day Landings: Impressions Mon, 11 August 2014 06:10
sam1812 wrote on Sun, 10 August 2014 20:28

We ended the Mega-Game around 6:00, with the score at Axis 63, Allies 60.


Interesting to hear that the Axis won and it was such a close battle!! Sounds like it would have been a nail biter. Razz


Quote:

In the bigger picture, both sides won -- because everybody had fun.

An unexpected treat was that several times during the battle, we'd hear an amazed "Wow!" coming from the American end of the table, as somebody noticed the board and stopped dead in his/her tracks, just trying to digest it. Priceless! Very Happy


I've only played with 2 maps and it's pretty impressive at that size. All 6 maps together must be a sight to see!

Quote:

Richard did a great job of organizing all the new special rules into groups, and explaining them clearly, so people could understand them all easily. He also brought comprehensive Help sheets for everybody.


Ah, my Help Sheets made it out there! I hope they were 'helpful' and there weren't any mistakes!! Rolling Eyes Cool
      
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Re:D-Day Landings: Impressions Mon, 11 August 2014 14:34
I played my first face to face of D-Day landings yesterday. Allies won 12/10. Here is a picture near the beginning of the game:

http://i249.photobucket.com/albums/gg214/ronh51/Games/IMG_0886_zps7c7cb463.jpg

Here is a picture of the end of the game, when my friend took the last two medals. Mike exited one off the board, and the others took out this infantry unit.

http://i249.photobucket.com/albums/gg214/ronh51/Games/IMG_0899_zpsec944349.jpg


A really good game, Germans were winning right up until the second to the last turn.

      
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Re:D-Day Landings: Impressions Tue, 12 August 2014 13:24
stevens wrote on Fri, 01 August 2014 18:34


Final score 16 - 5

Eight medals for the Allies just for having the beaches and 5 towns. So very objective driven.

Also destroyed one Big Gun battery and captured a bridge. That made 11 medals with no figures killed. Both sides destroyed only 5 units.


This has been my experience with single maps. The bigger the scale, the more chance the Germans have but it's still hard going to beat the Allies.
      
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Re:D-Day Landings: Impressions Wed, 13 August 2014 16:52
Finally got to this great pak!

We played Omaha Beach.

Notes:
Allies won 16-11. It was difficult for the Allies as they had to deal with the bluffs. They took some heavy losses across the center and right flank beach especially. However, it was the bad luck of the Germans rolling very few flags, especially in the beginning that did them in. At one point, the Axis only needed 2 more medals to win, but they ran out of gas with reinforcements far behind. It was downhill quickly from there.

Logistics and Flags are very important on both sides. The game is slighted towards the Allies for sure and since Omaha seems to be the best chance for the Axis (bc of the bluffs and better starting card count) the other maps are assumably Allies slanted as well.

I can definitely see the game becoming more balanced as you add more maps because then the extra units on the board are not wasted but used to help neighbors. I think this helps the Axis a little more since the mobility across the maps is much easier it seems.

Strategy-wise for the Germans, there is the tension of trying to get as many "permanant" medals in units before retreating to save your own units by giving up beach control if needs be, in hopes of a strong counterattack by you and/or your comrades for that final push for medals and hopefully the win. For Allies its all about smart logistical decisions that will make the difference in taking those beaches. And of course a little luck is involved. Very fun to play though!!!

If you haven't played this yet I suggest playing a couple of the single scenarios first as well as a double or triple map first before playing the big mega game- that's what we are doing. We are going to play a each of the maps first in a single, double or triple format first to get used to the rules. With all the Equipment Pack stuff and new Dday rules it does take some adjusting. Our first game went slower than normal and we did miss a couple of things. We don't want to get 12 people together and make a bunch of mistakes as we are playing. We want it to be a good quality game.

Anyway great pak and a keeper!

Questions:

Is there a FAQs for this pak yet? If not...

What happens to the bunkers if the units in them are destroyed?

When I place a reinforcment on the map can I use an "on the move" order from the reinforcment roll or do I have to use one from the card or do i have to use an actually order from the card?

Can a unit on a coastline hex retreat to another coastline hex (if it is directly back like in Omaha)?

[Mis à jour le: Wed, 13 August 2014 17:02]

      
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Re:D-Day Landings: Impressions Wed, 13 August 2014 20:36
questioneer wrote on Wed, 13 August 2014 10:52

Questions:

Is there a FAQs for this pak yet? If not...

What happens to the bunkers if the units in them are destroyed?

When I place a reinforcment on the map can I use an "on the move" order from the reinforcment roll or do I have to use one from the card or do i have to use an actually order from the card?

Can a unit on a coastline hex retreat to another coastline hex (if it is directly back like in Omaha)?





Bunkers vacated (for any reason) stay intact unless a Hobart Mortar unit takes it out with a star roll. The Germans can reoccupy an intact bunker and still use the defensive benefits of them.

A reinforcment does not use any orders to be placed. That is part of the reinforcment roll.

A unit can indeed reteat to another coastline hex.
      
sam1812
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Re:D-Day Landings: Impressions Thu, 14 August 2014 05:49
A reinforcement unit may not move, but it may battle (unless it's artillery).

[Mis à jour le: Thu, 14 August 2014 05:49]

      
clexton27
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Re:D-Day Landings: Impressions Thu, 14 August 2014 12:49
sam1812 wrote on Wed, 13 August 2014 23:49

A reinforcement unit may not move, but it may battle (unless it's artillery).

The game rules are a bit more specific:

D-Day Landings Rules p. 3:
Quote:

An Infantry or Armor reinforcement unit may battle on the turn it has been deployed, provided it was not deployed adjacent to an enemy unit or on any terrain that normally prevents this unit from battling when entering it.

D-Day Landings Rules p. 4:
Quote:

An Artillery reinforcement unit may not battle in the turn it has been deployed, unless it is Mobile Artillery and provided it was not deployed adjacent to an enemy unit or on any terrain that normally prevents this unit from battling when entering it.


So placing the REINFORCEMENT UNIT on the board can be considered its movement with no further movement on that turn allowed. And the unit may or may not battle given the particular restrictions noted in the rules.

[Mis à jour le: Thu, 14 August 2014 12:54]

      
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Re:D-Day Landings: Impressions Thu, 28 August 2014 15:49
I will play a 2 player 2 mapper (Omaha-Utah) on Sat and let you all in on how it plays out.

I intend to do a full AAR with pics on this one.
      
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Re:D-Day Landings: Impressions Sun, 31 August 2014 14:43
tank commander wrote on Thu, 28 August 2014 09:49

I will play a 2 player 2 mapper (Omaha-Utah) on Sat and let you all in on how it plays out.

I intend to do a full AAR with pics on this one.



Here is a brief report (I will add to this later).

I played the US and Roger S the Germans.

Omaha:

The US fire was off and a good dead of shots against the infantry missed. Orders were lacking for the US left (thye did not start moving till late in the game) and right.

So most of the action happened in the center with high losses to the US forces (esp the tanks with one blown away by one 3d attack).

So with all these problems the US only got past the beaches with a few units and only got beach control of the right after killing off the 88s there. This gave plenty of time for a German panzer (from a Rein roll) to move up the the beaches and roll all the way to the ocean! Several shots against this panzer missed too.

Utah:

The Rangers killed off the Big Guns early on although the German infantry there survived several turns. Most of the orders went to the US center and right. But fighting there was tough and soon the German Supported panzers made themselves felt after an ARMOR ASSAULT took out two full strength infantry. It was a touch and go situation with beach control going to the US twice but then back to the Germans where it would stay. I did get all 4 road exit medals and kill off the other Big Gun with a Recon BARRAGE. A key turning point came when I fihished off both Supported panzers in one turn. This meant ny weak beach forces would not be wiped out. After that, both sides were spent here but my forces were revived a bit with a Rein tank and two MG Infantry.

Overall:

We started at 11:30am and were still going at 5:00pm (4.5 hrs but 45 mins for breaks) but that is not surprising as there is a lot to handle for only 2 players. I had to pack up at 5pm so we played a last US turn with the score 26 to 20 in my favor to see if I could finish things. I got a kill one Utah with one of my Rangers and my Destroyer attacking a full strength infantry. I then had a chance at Omaha to finish things off but whiffed on a 1 fig panzer and two attacks on an infantry left this unit with 1 fig.

We stopped at this point and Roger may have gotten a few more kills but a US win in my next turn was very likely as the only units preventing me from getting beach control on my center and left were two 1 fig units.

So of the 27 to 20 ending score:

Omaha:

US 11 (2 for Beach Control plus 9 for kills)
GER 11 (2 for Beach Control plus 2 for towns plus 7 kills)

Utah:

US 15 (4 for exits, 12 for kills (inc 4 for the 2 Big guns)
GER 9 (1 for Beach Control, 2 for towns, 6 kills)

Reinforcments:

Omaha:

I did not get much here for me (Infantry and Supported Tank along with a late game arty and a total of 13 OTMs) and I could have used them. The Germans got: an ealry panzer along with an infantry, MG infantry and Elite Infantry and a HT plus 8 OTMs.

Utah:

I got 3 tanks and two MG Inf along with 15 OTMs to the Germans 3 HTs, two Supported infantry, panzer, and two infantry along with 6 OTMs.
      
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Re:D-Day Landings: Impressions Sun, 19 October 2014 00:52
I may not get the chance to setup and run a 6 mapper (other than a solo effort).

But at least now, I think I have more than enough minis to fill those boards (the extra breakthrough decks are another matter - I have two and can make up another two which leaves me two shy).

I was looking to replace my somewhat brittle German and US arty that came in the base game with something that looked a bit more like arty.

I found these in the Attack game (Eagle Games). I use the large arty pcs for this. Unfortunately, only 5 such pcs come per runner. But as the runners can be ordered separately and only cost $3 per, I purchased 4 gray, 4 green, 2 tan and 2 brown . That gave me 20 arty for my Germans and 20 for the US. I will paint the German arty in a darker gray.

As a side benefit, I now have close to 150 infantry which I can use for the Germans and US (also 74 inf for the Brits and Russians if I need them). I will also use 30 of the large tanks (after painting them) for Italian armor. Although the infantry pcs do not match the Mem 44 pcs, they are certainly serviceable and better than chips or other markers.

      
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