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Aussie_Digger
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March 2010
D Day Landings reinforcement pool Sun, 20 July 2014 11:42
One thing I was interested in was, what sort of reinforcement pool do others work with? I feel limiting the pool of units for reinforcements would make things interesting and a bit more thought involved between team mates (say only having only 4 inf, 2 armor and 1 arty figures spare for each player (though all mixed into a common pool) and then having to relay on eliminated figures to make up more). Also having 1 equipment pack box for all players to draw from.

The other reason I see this as a good way of playing reinforcements is when playing the larger combinations of maps Im not going to have too many figures left over.

Anyway just interested to see what others think or do.
      
Jeronimon
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November 2007
Re:D Day Landings reinforcement pool Sun, 20 July 2014 14:53
When we played the full six maps we decided to grant all reinforcement rolls.

This because we thought i too hard to keep track of how many figures did or did not go on and of board during the game on any one board.

I imagine that if you have just enough figures to play the map(s) you are playing the restriction of the possible reinforcements would make it interesting. Smile
      
50th
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October 2006
Re:D Day Landings reinforcement pool Sun, 20 July 2014 16:23
Operation Overlord has cardboard chits for those, like myself, who don't have unlimited funds to buy another base game or those who have a lot of friends with base games. I believe it is in print again, it was out for a while. It also includes the wonderful OO card deck that makes Overlord easy to play with symbols on each card showing where it can be played (by which field general or by the CNC), and extra dice! Well worth it!

      
LooneyLlama
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March 2008
Re:D Day Landings reinforcement pool Sun, 20 July 2014 18:26
I think Jeronimon's idea to grant all reinforcement rolls is best. Without them the Germans have no chance. Remember some of the rolls won't get you anything. I also think it's too time consuming to keep track of the number of figures left for reinforcements.

What I really would have liked to see is a reinforcement pool of troops that the Germans could have used to distribute to each sector. Instead of a dice roll reinforcement chart, there could have been a chart for a number of specific units allowed per turn to be given to a section after discussion by all the commanders. Some sections like the Airborne one could be limited to infantry only. However, there is still some excitement in dice rolls to see what you get. The only problem is that you might be unlucky and not get anything for a few turns. Without those reinforcements the Germans cannot win.
      
Aussie_Digger
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March 2010
Re:D Day Landings reinforcement pool Sun, 20 July 2014 21:42
50th wrote on Sun, 20 July 2014 23:53

Operation Overlord has cardboard chits for those, like myself, who don't have unlimited funds to buy another base game or those who have a lot of friends with base games. I believe it is in print again, it was out for a while. It also includes the wonderful OO card deck that makes Overlord easy to play with symbols on each card showing where it can be played (by which field general or by the CNC), and extra dice! Well worth it!




I also have the OL expansion (but have never used the chits) I really like the look of the game with figures, I find I am somewhat of a completest, im even having a hard time thinking of using US troops to represent the British paras when playing sword and juno to save on figures.
      
Aussie_Digger
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March 2010
Re:D Day Landings reinforcement pool Sun, 20 July 2014 21:48
LooneyLlama wrote on Mon, 21 July 2014 01:56

I think Jeronimon's idea to grant all reinforcement rolls is best. Without them the Germans have no chance. Remember some of the rolls won't get you anything. I also think it's too time consuming to keep track of the number of figures left for reinforcements.



Hmm well I might look at using my limited idea at my next game and maybe doubling the figures for the Germans (my help a little with balance?)

There is no need to kept track of the pool, all the figures of a nation go into a common pool that all players can see and as figures are eliminated that are also put into that pool.

From the one game i have played so far this limitation wouldn't really have effected what could or couldn't be called in, as after the first turn there were extra figures in both sides pool.
      
Antoi
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March 2005
Re:D Day Landings reinforcement pool Sun, 20 July 2014 22:36
Quote:


Rulebook page 4
Your reinforcement figure pool, for a single map battle, is
limited to the number of figures you own, the normal maximum
being the contents of two Memoir '44 core games and one
Equipment Pack. British figures from two Mediterranean Theater
expansions may be used on the Gold, Juno and Sword beach
maps. Additional badges and markers may also be required from
other expansions.


So basically you can bring up any reinforcements you like. Except for Sword beach where you have 19 British infantry units (more figure though), none of the beaches use more than one one complete game and/or equipmentpack....(ok not entirely true as omaha beach and Airborne use 12 units on one side...)
      
    
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