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--JP
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Beach Control - Actions 30 Sun, 20 July 2014 23:46
I understand that Axis controls the beaches for Beach Control for D-Day landing scenarios - it's always listed in the Conditions of Victory.

When the Allies push the Axis away from the Beaches and gain control, it's a 2pt gain for them, while the Axis lose a point.

If the Axis get a unit next to or in a beach hex, negating Allied control, the Allies lose 2 points. At what point do the Axis gain a point? Do they have to push all Allied units of the beach hexes (and adjacent ones} to gain control themselves?

Or do they just have to contest a beach by negating Allied control by moving a unit into or adjacent to a Beach hex in that section?

      
rasmussen81
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Re:Beach Control - Actions 30 Mon, 21 July 2014 00:25
--JP wrote on Sun, 20 July 2014 14:46

I understand that Axis controls the beaches for Beach Control for D-Day landing scenarios - it's always listed in the Conditions of Victory.

When the Allies push the Axis away from the Beaches and gain control, it's a 2pt gain for them, while the Axis lose a point.

If the Axis get a unit next to or in a beach hex, negating Allied control, the Allies lose 2 points. At what point do the Axis gain a point? Do they have to push all Allied units of the beach hexes (and adjacent ones} to gain control themselves?

Or do they just have to contest a beach by negating Allied control by moving a unit into or adjacent to a Beach hex in that section?




Someone always has a point (or two) for controlling the beach. So if the Germans gain a foothold again, they get their medal back and the Allies lose 2. It's always a 3-point swing.
      
--JP
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Re:Beach Control - Actions 30 Mon, 21 July 2014 00:26
That's how we played, thank you
      
    
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