Projets Mémoire '44 de 50th

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I will be working on a Metz breakthrough scenario.. watch my user page
New Campaign! George Patton Campaign at bottom of page

Chart Infantry units with Campaign Book 2 units!


Air Rules version 01.05.03! Now includes example pictures, air interdiction and ground interdiction rules! Also includes Eastern Front, Overlord, and tactic/combat card rules! Version 01.05.03 has new recon rules that make it easier to use air units to find camouflaged units.
Check it out!

My solo play charts available in Solo Rules section! Check them out!
Version 1.1 addition to the list.

Winter Wars Box Contents List!
This list shows tiles in order that they were packaged! (in case you want to store them in that order) [at bottom]

Expansions list
explains what each expansion adds to the game and list terrain and figures in each expansion! (at bottom) The expansions needed to play breakthrough scenarios are listed in the breakthrough kit description!

Winter Wars Chart showing new SWA, TD, and Heavy Anti-Tank Gun information! Chart Corrected and updated to show pre-1942 SWA!

King-tiger house rules sheet! Scroll down to Tiger detailed and Tiger house rules section. New Light Tank badge in photo gallery. The My House Rules chart has been updated to reflect rules on Light Tank Detailed Rules Sheet!

Guam Campaign near bottom-download Guam 1-6 scenarios!

Check out my photo section for photos from my trip to the museum at Ft Knox. I also posted my own badges (check them out!)

My Memoir 44 Charts:
The following are my charts showing standard M44 units and my house rules units with rules.

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Armor Chart
Revised with half-tracks and Winter Wars info (11/05/10)

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Artillery Chart
Revised and corrected (11/24/10)

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Infantry Chart
Revised with patrol cars (09/07/10) Updated with Winter Wars info (10/19/10)

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My House Rules:Units Version 2.2
From all three charts above showing house rules units only. Corrected and updated [light tank rules] (02/24/11)

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Winter Wars Units
From Winter Wars Expansion showing Movement effect upon Battle Corrected after rules clarification (11/15/11)

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Battle Map Units
Trucks, Tiger Tanks, Patrol Cars, and Half-Tracks AND House Units uploaded (3/28/11)

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Infantry Units
Updated for CB2 infantry units! corrected (01/01/12)
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Desert RR                  Gliders         Dirks Winter
   by Dirk                    by Nothung        Hills
Solo Rules                                         My Solo Play Charts
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These are rules for playing                           These charts give random
 solo games that I found on the internet.     units and objectives.
Version 1.1!
Air Rules Revised!        
     Version 1.05.03!                                                                                                                
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This is my own house Air Rules. The planes and stands from the air pack can be used, or use aircraft from other games, or toy aircraft. My newest version (01.05.02) includes pictures as examples and overlord air rules! Now includes rules about command and combat cards!
Recon and heroic leader rules made easier to understand!

Overlord Help Sheet
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I created this sheet to help with overlord battles. It shows who gets what card by using the initials CnC for Commander-in-Chief and FG for Field General. It also shows how tactics and section cards are modified for overlord. This really helped speed up my overlord games.

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This is it! My first Pacific Theater Campaign!
(Revised 01/28/10)

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The Iwo Jima Score Sheet (Revised 10/25/09)
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This is the Philippine Campaign!
Feedback Please!

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Philippine Score Sheet
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Tiger Detailed Rules (Revised 04/16/11)!           (NEW) House Rules Tiger Sheet
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(New) Light Tank House Rules (02/01/11) (new) King-tiger House Rules(04/17/11)
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When the air pack came out, I hesitated to buy it because I read that air planes could only move four hexes. Knowing that a Panzer IV can move at a top speed of 40 Km/h (about 25 mph) and a Me 109 has a top speed of 619 Km/h (about 385 mph), I cannot see why an air unit can only move one more space than a ground unit moving 3/5 it's speed! While at a convention, I overheard a convention friend say that when he talked to R Borg, he had been told that RB wanted more of a anti-air role for units. The current air-check system is also flawed (my opinion). Why should an aircraft flying high overhead have to make a check to fly over a hill or a minefield? This seemed silly to me. So I sat down while at a break in the convention and wrote my first rules for movement of air units over the battlefield (board) and the anti-air role of units on that battlefield. The rules have been modified and corrected several times, and last time I added rules for air and ground interdiction and some photos for examples! I liked the fact that the rules were only two pages, now they are six with title page, but are better with more attack and defense possibilities. I have never used the "official" air pack rules, and see no reason to.
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Battle of the Bulge
Breakthrough!

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Memoir 44 Expansions List
  {Revised 12/13/10 corrected Desert Hills/Winter Hills source [AP/EF])
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Battle of Guam Campaign        Score Sheet      Guam Scenarios
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(I couldn't upload the Campaign with the scenarios, So download Guam 1-6. I will try again later.
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Contents (sorry no pics) 02/27/11)
This shows how the pieces were originally packaged!
(in case you want to store them that way)

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George Patton   Patton Campaign         in one pdf, but I could not. They are

Campaign          score sheet              available on the scenarios from the front
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