Projets Mémoire '44 de 50th

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Artillery chart now shows house rule rocket artillery!
(and typo on Flak 88 has been fixed!)

Infantry Chart new version!
Error fixed and information added (02/04/13)

All Campaigns now have scenarios included!

New Equipment Pack Units Chart in charts section!


I will be working on a Metz breakthrough scenario.. watch my user page

New Campaign! George Patton Campaign at bottom of page

Charts All Unit Charts have been updated to show Equipment Pack units!


Air Rules version 01.05.05! I've made the rules on strafing and bombing clearer and added terrain that can be attacked with ground interdiction!
Check it out!

My solo play charts available in Solo Rules section! Check them out!
Version 1.1 addition to the list.

Winter Wars Box Contents List!
This list shows tiles in order that they were packaged! (in case you want to store them in that order) [at bottom]

Expansions list
explains what each expansion adds to the game and list terrain and figures in each expansion! (at bottom) The expansions needed to play breakthrough scenarios are listed in the breakthrough kit description! Campaign Book volume 2 and Equipment Pack added 07/03/12

Check out my photo section for photos from my trip to the museum at Ft Knox. I also posted my own badges (check them out!)

My Memoir 44 Charts:
The following are my charts showing standard M44 units and my house rules units with rules.

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Armor Chart
Revised with information from Equipment Pack (07/06/12)

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Artillery Chart
Revised with information from Equipment Pack and error fixed. (12/18/12)

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Infantry Chart
Revised and error corrected. (02/04/13)

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My House Rules:Units Version 4.1
All house rules units in one chart! New Rocket Artillery Rule (01/18/13)


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Equipment Pack Units Corrected abbreviations (08/03/12)
Shows all Equipment Pack units (except some Hobart's Funnies)
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Desert RR                  Gliders         Dirks Winter
   by Dirk                    by Nothung        Tiles 1
Solo Rules                                         My Solo Play Charts
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These are rules for playing                           These charts give random
 solo games that I found on the internet.     units and objectives.
Version 1.1!
My Air Rules        
     Version 1.05.05!                                                                                                                
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These are my own house Air Rules. The planes and stands from the air pack can be used, or use aircraft from other games, or toy aircraft.
Newest version allows more targets to be attacked by ground interdiction

Overlord Help Sheet    Updated and corrected! (06/11/12)
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I created this sheet to help with overlord battles. It shows who gets what card by using the initials CnC for Commander-in-Chief and FG for Field General. It also shows how tactics and section cards are modified for overlord. This really helped speed up my overlord games.

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This is it! My first Pacific Theater Campaign!
(Revised 01/28/10)
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Campaign(Revised 10/25/09)                                                    The Iwo Jima Score Sheet
(Now includes Scenarios!)
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This is the Philippine Campaign!
Now with scenarios! (09/03/12)

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Philippine Score Sheet
                                                                                                                                                                                                               http://www.daysofwonder.com/all/img/pdf.png                                                                         /all/img/pdf.png   
Tiger Detailed Rules (Revised 04/16/11)!          Tiger House Rules Sheet
                            http://www.daysofwonder.com/all/img/pdf.png                                                                         http://www.daysofwonder.com/all/img/pdf.png                                                     Light Tank House Rules (02/01/11)                King-tiger House Rules(04/17/11)
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When the air pack came out, I hesitated to buy it because I read that air planes could only move four hexes. Knowing that a Panzer IV can move at a top speed of 40 Km/h (about 25 mph) and a Me 109 has a top speed of 619 Km/h (about 385 mph), I cannot see why an air unit can only move one more space than a ground unit moving 3/5 it's speed! While at a convention, I overheard a convention friend say that when he talked to R Borg, he had been told that RB wanted more of a anti-air role for units. The current air-check system is also flawed (my opinion). Why should an aircraft flying high overhead have to make a check to fly over a hill or a minefield? This seemed silly to me. So I sat down while at a break in the convention and wrote my first rules for movement of air units over the battlefield (board) and the anti-air role of units on that battlefield. The rules have been modified and corrected several times, and last time I added rules for air and ground interdiction and some photos for examples! I liked the fact that the rules were only two pages, now they are six with title page, but are better with more attack and defense possibilities. I have never used the "official" air pack rules, and see no reason to.
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Battle of the Bulge
Breakthrough!

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Memoir 44 Expansions List
  {Revised 07/03/12 to include Equipment Pack and CB2)
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Contents (sorry no pics) 02/27/11)
This shows how the pieces were originally packaged!
(in case you want to store them that way)

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George Patton      Patton Campaign        
Campaign                score sheet  
(Now with Scenarios!)         

Guam Campaign   Guam Scenarios    Guam Score Sheet
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