Projets Mémoire '44 de 50th
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Upcoming Scenarios and Projects (04/11/12)
I will be working on a Metz breakthrough scenario.. watch my user page
New Campaign! George Patton Campaign at bottom of page
Chart Infantry units with Campaign Book 2 units!
Air Rules version 01.05.03! Now includes example pictures, air interdiction and ground interdiction rules! Also includes Eastern Front, Overlord, and tactic/combat card rules! Version 01.05.03 has new recon rules that make it easier to use air units to find camouflaged units.
Check it out!
My solo play charts available in Solo Rules section! Check them out!
Version 1.1 addition to the list.
Winter Wars Box Contents List! This list shows tiles in order that they were packaged! (in case you want to store them in that order) [at bottom]
Expansions list explains what each expansion adds to the game and list terrain and figures in each expansion! (at bottom) The expansions needed to play breakthrough scenarios are listed in the breakthrough kit description!
Winter Wars Chart showing new SWA, TD, and Heavy Anti-Tank Gun information! Chart Corrected and updated to show pre-1942 SWA!
King-tiger house rules sheet! Scroll down to Tiger detailed and Tiger house rules section. New Light Tank badge in photo gallery. The My House Rules chart has been updated to reflect rules on Light Tank Detailed Rules Sheet!
Guam Campaign near bottom-download Guam 1-6 scenarios!
Check out my photo section for photos from my trip to the museum at Ft Knox. I also posted my own badges (check them out!)
New Campaign! George Patton Campaign at bottom of page
Chart Infantry units with Campaign Book 2 units!
Air Rules version 01.05.03! Now includes example pictures, air interdiction and ground interdiction rules! Also includes Eastern Front, Overlord, and tactic/combat card rules! Version 01.05.03 has new recon rules that make it easier to use air units to find camouflaged units.
Check it out!
My solo play charts available in Solo Rules section! Check them out!
Version 1.1 addition to the list.
Winter Wars Box Contents List! This list shows tiles in order that they were packaged! (in case you want to store them in that order) [at bottom]
Expansions list explains what each expansion adds to the game and list terrain and figures in each expansion! (at bottom) The expansions needed to play breakthrough scenarios are listed in the breakthrough kit description!
Winter Wars Chart showing new SWA, TD, and Heavy Anti-Tank Gun information! Chart Corrected and updated to show pre-1942 SWA!
King-tiger house rules sheet! Scroll down to Tiger detailed and Tiger house rules section. New Light Tank badge in photo gallery. The My House Rules chart has been updated to reflect rules on Light Tank Detailed Rules Sheet!
Guam Campaign near bottom-download Guam 1-6 scenarios!
Check out my photo section for photos from my trip to the museum at Ft Knox. I also posted my own badges (check them out!)
My Charts With Standard and House Rules
My Memoir 44 Charts:
The following are my charts showing standard M44 units and my house rules units with rules.

Armor Chart
Revised with half-tracks and Winter Wars info (11/05/10)

Artillery Chart
Revised and corrected (11/24/10)

Infantry Chart
Revised with patrol cars (09/07/10) Updated with Winter Wars info (10/19/10)

My House Rules:Units Version 2.2
From all three charts above showing house rules units only. Corrected and updated [light tank rules] (02/24/11)

Winter Wars Units
From Winter Wars Expansion showing Movement effect upon Battle Corrected after rules clarification (11/15/11)

Battle Map Units
Trucks, Tiger Tanks, Patrol Cars, and Half-Tracks AND House Units uploaded (3/28/11)

Infantry Units
Updated for CB2 infantry units! corrected (01/01/12)
The following are my charts showing standard M44 units and my house rules units with rules.

Armor Chart
Revised with half-tracks and Winter Wars info (11/05/10)

Artillery Chart
Revised and corrected (11/24/10)

Infantry Chart
Revised with patrol cars (09/07/10) Updated with Winter Wars info (10/19/10)

My House Rules:Units Version 2.2
From all three charts above showing house rules units only. Corrected and updated [light tank rules] (02/24/11)

Winter Wars Units
From Winter Wars Expansion showing Movement effect upon Battle Corrected after rules clarification (11/15/11)

Battle Map Units
Trucks, Tiger Tanks, Patrol Cars, and Half-Tracks AND House Units uploaded (3/28/11)

Infantry Units
Updated for CB2 infantry units! corrected (01/01/12)
Solo Rules
Air Unit Rules (Revised 03/25/11)
Air Rules Revised!
Version 1.05.03!
This is my own house Air Rules. The planes and stands from the air pack can be used, or use aircraft from other games, or toy aircraft. My newest version (01.05.02) includes pictures as examples and overlord air rules! Now includes rules about command and combat cards!
Recon and heroic leader rules made easier to understand!
Version 1.05.03!
This is my own house Air Rules. The planes and stands from the air pack can be used, or use aircraft from other games, or toy aircraft. My newest version (01.05.02) includes pictures as examples and overlord air rules! Now includes rules about command and combat cards!
Recon and heroic leader rules made easier to understand!
Overlord Help Sheet
Iwo Jima showing Suribachi and landing beaches
Bouginville Beachhead 1943 Solomon Islands

Bouginville Piva Forks Trail

Battle of the Bulge Dec 16-26 1944

Guam Southern Landing Area

Iwo Jima Campaign
The Siege of the Philippines Campaign
Tiger Tank Detailed Rules and Armor house rules
Guam Northern Landing Area

Why do I have my own Air Rules? (Revised 02/24/11)
When the air pack came out, I hesitated to buy it because I read that air planes could only move four hexes. Knowing that a Panzer IV can move at a top speed of 40 Km/h (about 25 mph) and a Me 109 has a top speed of 619 Km/h (about 385 mph), I cannot see why an air unit can only move one more space than a ground unit moving 3/5 it's speed! While at a convention, I overheard a convention friend say that when he talked to R Borg, he had been told that RB wanted more of a anti-air role for units. The current air-check system is also flawed (my opinion). Why should an aircraft flying high overhead have to make a check to fly over a hill or a minefield? This seemed silly to me. So I sat down while at a break in the convention and wrote my first rules for movement of air units over the battlefield (board) and the anti-air role of units on that battlefield. The rules have been modified and corrected several times, and last time I added rules for air and ground interdiction and some photos for examples! I liked the fact that the rules were only two pages, now they are six with title page, but are better with more attack and defense possibilities. I have never used the "official" air pack rules, and see no reason to.
Second Battle of El Alamein

Memoir 44 Expansions (expansion explainations)
Second Battle of Guam Campaign
Winter Wars Box Contents
George Patton Campaign
I tried to upload all the scenariosGeorge Patton Patton Campaign in one pdf, but I could not. They are
Campaign score sheet available on the scenarios from the front




