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Forum concerné: Discussie - Nederlands
 Sujet: Operatie Neptune in Oost-Vlaanderen
Michael Von Älterman
Senior Member
Michael Wittmann

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January 2007
Re:Operatie Neptune in Oost-Vlaanderen Tue, 29 July 2014 00:58
Ik denk dat ik daar iets gemist heb.

Hopelijk kunnen we dit in de winter nog eens overdoen en dan tracht ik om erbij te zijn
      
Forum concerné: Ticket to Ride - the Digital Game - English
 Sujet: Private iPad games asking for a password
airdizzy43
Junior Member

Messages: 1
Enregistré(e) en :
June 2013
Private iPad games asking for a password Tue, 29 July 2014 03:24
I am trying to play a private game against my dad. We are both using iPads. I find his username from my buddy list, invite him to play, and he gets an invitation asking for the game's password. The problem is, I was never asked to create a password. Nor was there any option to password protect the game in the first place. What are we doing wrong? How do two iPad players create a private game that doesn't involve a password ... Can I just invite a friend to play, he accepts, and the game starts? Thanks in advance ... JG
      
Forum concerné: Small World - Digital
 Sujet: V2.5 unable to play with friends
AngryMarine
Senior Member
Khaaaan !

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Messages: 262
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January 2012
Re:V2.5 unable to play with friends Tue, 29 July 2014 09:51
I have the same problem. Some two weeks ago I invited my regular buddies to a four player match. One of them accepted the invitation and the other two did not. It turned out that they just don't see the game that I created. I can suppose that it is another server error.
https://onedrive.live.com/redir?resid=550EB277611FADDA!177&a mp;authkey=!ACxeY0rO0goI_FQ&v=3&ithint=photo%2cpng
      
 Sujet: Android: Finished games with buddies don't stop
Yann
-= Crew =-
KS Backer - Skeleton

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Messages: 2351
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October 2002
Re:Android: Finished games with buddies don't stop Tue, 29 July 2014 12:15
We performed a deep investigation of the test set I mentioned, and we concluded that everything worked as it was supposed to: all players ended up looking at the games outcomes, and the player confirmed that the games had indeed disappeared.

The "problem" is more likely to appear on asynchronous games with many players, since it can take a while for all players to watch the end of the game.

This being said, we are wondering if we could not improve the system by keeping track of who saw the end-of-game screen on an individual basis, and adapt accordingly the list of games in progress for each specific player. Obviously this is significant work on the server side, so I cannot tell if / when we'll do it, but this issue seems to be confusing enough to justify investing engineering time in it.

Yann
      
Forum concerné: Five Tribes - Français
 Sujet: Five Tribes : la tournée
Franck
-= Crew =-

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February 2003
Five Tribes : la tournée Tue, 29 July 2014 14:45
C'est la dernière ligne droite avant l'arrivée de Five Tribes !

À cette occasion, nous vous proposons, en partenariat avec diverses boutiques et associations, de découvrir le jeu.
Allez vite voir sur le site s'il y a une animation programmée près de chez vous !

Si vous représentez une boutique ou une association et que vous souhaitez participer à ce programme d'animations, contactez-nous par email à tournoi@daysofwonder.com pour demander votre kit d'animation, dans la limite des stocks disponibles.

[Mis à jour le: Tue, 29 July 2014 14:45]

      
Forum concerné: Discussion - English
 Sujet: Got disconnected from game & cannot reenter
allanbLOCK
Junior Member

Messages: 1
Enregistré(e) en :
January 2014
Re:Got disconnected from game & cannot reenter Tue, 29 July 2014 16:07
I have problem with loading the game as well, and this has cost me at least 5 last places this week.

Here's the screenshot: http://postimg.org/image/rmwl8eb1f/. Basically, I get stuck on this screen for at least 15-20 minutes before it loads (sometimes it takes longer). So whenever I get booted off the server it's almost impossible for me to come back on time.

This is beyond frustrating that I feel something needs to be done. It really sucks that I lose games because of that, and it's really unfair for people who have to wait for me. I tried installing an older version of java as per DrSysyphus but no avail..

Even when the game loads, I have trouble joining/creating games. Whenever I run into this issue, I almost always can't join 1600+ games fast enough before all seats are taken.

Can anyone please help me out?

Thanks,
Allan
      
Josie75
Member
KS Backer - Goblin

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Messages: 57
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February 2012
Re:Got disconnected from game & cannot reenter Tue, 29 July 2014 17:24
You posted in the general section of the forum. You might want to try to use the forum specific to the game you're trying to play. You'll probably get more and quicker replies there.

The Ticket To Ride Digital versions are discussed here: http://www.daysofwonder.com/en/thread/?frm_id=78
      
Forum concerné: Small World - English
 Sujet: Races and Special Abilities Speculations
Zachtheawesome
Junior Member
Cadet

Messages: 7
Enregistré(e) en :
July 2014
  Re:Races and Special Abilities Speculations Tue, 29 July 2014 18:27
When elves are attacked, none die. Humans get +1 VC for a farmland. Wizards get +1 VC for a magic source. Mounted is farmlands and hills are -1 troop to attack. Giants are next to a mountain is -1 troop. Merchant is +1 VC for every region you own. Orcs are +1 VC for each non-empty region you conquer. Pillaging is the same as orcs. Tritons are -1 troop next to a sea or lake. Surprised
      
 Sujet: Be Not Afraid Backorder, other questions
Zachtheawesome
Junior Member
Cadet

Messages: 7
Enregistré(e) en :
July 2014
Re:Be Not Afraid Backorder, other questions Tue, 29 July 2014 18:33
Your right. Days of Wonder should make blank race tokens. By the way, I made a race called the puppies. When they attack, they get to skip 2 regions, and attack the next one. It's similar to flying, but not as good.
      
 Sujet: Skeletons
Zachtheawesome
Junior Member
Cadet

Messages: 7
Enregistré(e) en :
July 2014
Re:Skeletons Tue, 29 July 2014 18:47
Reidas wrote on Tue, 07 January 2014 02:11

I got into a heated discussion about the skeleton ability
"During troop redeployment, take 1 new skeleton token from the tray for every 2 non-empty regions you conquered and deploy it." I took this to mean that the conquered land had to be non-empty prior to conquering in order for this to take effect. My friend took it to mean that he has conquered this land and therefore it is now non-empty and he can gain skeletons. Which of us is correct?

A definitive answer would be prefered such as "The land has to be non-empty prior to being conquered" or "the skeletons count towards the non-empty ruling" please be very clear we have argued semantics all night.

You are right, your friend is wrong. Smile
      
 Sujet: I can't find small world 2! Help!
Zachtheawesome
Junior Member
Cadet

Messages: 7
Enregistré(e) en :
July 2014
  I can't find small world 2! Help! Tue, 29 July 2014 18:17
When I search for small world 2 on my ipod touch 4, it doesn't show up. Sad Btw, I have IOS 6.1.6, which is up to date. I've looked in top charts, but i still cant find it. Help! Shocked
      
rasmussen81
DoW Content Provider
Designer's Oath

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Messages: 7083
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July 2007
Re:I can't find small world 2! Help! Tue, 29 July 2014 18:31
Zachtheawesome wrote on Tue, 29 July 2014 09:17

When I search for small world 2 on my ipod touch 4, it doesn't show up. Sad Btw, I have IOS 6.1.6, which is up to date. I've looked in top charts, but i still cant find it. Help! Shocked


Small World 2 only works for the iPad for handheld Apple devices.
      
Zachtheawesome
Junior Member
Cadet

Messages: 7
Enregistré(e) en :
July 2014
Re:I can't find small world 2! Help! Tue, 29 July 2014 18:37
The website says it's for Iphone, Ipodtouch, and Ipad. Sad
      
rasmussen81
DoW Content Provider
Designer's Oath

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July 2007
Re:I can't find small world 2! Help! Tue, 29 July 2014 18:48
Zachtheawesome wrote on Tue, 29 July 2014 09:37

The website says it's for Iphone, Ipodtouch, and Ipad. Sad


Where does it say that?
      
Zachtheawesome
Junior Member
Cadet

Messages: 7
Enregistré(e) en :
July 2014
Re:I can't find small world 2! Help! Tue, 29 July 2014 18:56
rasmussen81 wrote on Tue, 29 July 2014 12:48

Zachtheawesome wrote on Tue, 29 July 2014 09:37

The website says it's for Iphone, Ipodtouch, and Ipad. Sad


Where does it say that?

That's weird. I thought it said that you could, but i guess you can't.
      
Zachtheawesome
Junior Member
Cadet

Messages: 7
Enregistré(e) en :
July 2014
Re:I can't find small world 2! Help! Tue, 29 July 2014 18:57
I guess I can't get it on my Ipod touch then.
      
rasmussen81
DoW Content Provider
Designer's Oath

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Re:I can't find small world 2! Help! Tue, 29 July 2014 19:04
Zachtheawesome wrote on Tue, 29 July 2014 09:57

I guess I can't get it on my Ipod touch then.


No, unfortunately it's only for the iPad. You can get Ticket to Ride for your iPod touch, if you want. It's a very fun game but different than Small World.
      
Forum concerné: Memoir '44 - English
 Sujet: D-Day landings - Landing craft with armour question
Sgt Storm
Senior Member
Lieutenant

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Messages: 881
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December 2006
Re:D-Day landings - Landing craft with armour question Tue, 29 July 2014 00:32
stevens wrote on Mon, 28 July 2014 16:24

Sgt Storm wrote on Mon, 28 July 2014 12:42


Hence, in light of no additional information, and because the rule appears in the Battle section, until you hear otherwise, armour does not remove wire in this case (dropping off by LC).

I tend to agree, but does the LC itself remove wire when it moves ONTO the hex with wire? That I believe is the real question.
And does it matter if the LC cargo is Armor or Infantry?



LC does not remove wire. I see that the EP rules say LCT is treated like armor for all purposes. However, that makes little sense, so I would write that off as a mistake. Little sense because it does nothing that armor does except move (i.e., it cannot battle and is removed before the battle phase begins). So the only logical interpretation of that statement is that Armor Assault may be used to order the LCT.

The key point is the LCT is removed during the movement phase after dropping of the unit. Since wire is removed in the battle phase, and LCT has no battle phase and was removed in the movement phase it cannot (by the rules) remove wire.

It also make little practical sense that an LCT would remove wire.

To quote EP rules:

* Movement:
Landing Craft (and the unit they carry) can move up to 2
hexes, on Ocean and Shore hexes (Shore hexes are those Ocean
hexes that are closest to the beach, illustrated as part Ocean and part Beach). Landing Craft can also retreat, even on Ocean hexes. When a Landing Craft finishes its move on a beach or shore hex, it is automatically removed, at no medal cost, and the unit it carried is left on the hex where it landed.

* Battle: Landing Craft have no direct battle capability, and the units they carry may not battle while in them or during the turn in which they land on the shore.
      
50th
Senior Member
Spécialiste des blindés

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Messages: 1370
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October 2006
Re:D-Day landings - Landing craft with armour question Tue, 29 July 2014 08:02
Here is some clarification on armor and wire:
http://www.daysofwonder.com/en/msg/?goto=110276#msg_110276

I thought it might help!

Laughing
      
tank commander
Senior Member
J'adore les ananas

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October 2004
Re:D-Day landings - Landing craft with armour question Tue, 29 July 2014 12:40
Per pg 27 of FAQ
LCs cannot be ordered by Armor Assault
      
 Sujet: D-Day Solo
tank commander
Senior Member
J'adore les ananas

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Messages: 2081
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October 2004
Re:D-Day Solo Tue, 29 July 2014 11:27
I am surprised to see Allied units so far inland before the game ended (three units near the German baseline).

[Mis à jour le: Tue, 29 July 2014 11:27]

      
General Slim
Junior Member

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Messages: 16
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September 2011
Re:D-Day Solo Tue, 29 July 2014 12:47
Quit2 wrote on Fri, 25 July 2014 17:44

I also play solo.

I don't use a die to determine which card I'll play.
I play both sides, taking all decisions for both sides, playing as good as I can for both sides. I even manage to not take into account what cards the other side has. I even attack as if I didn't know the other side has ambush.

Works perfectly well. You should try it. You only need to be fair with yourself, and not advantage one side or the other.

And since you'll play both sides, you'll always win Laughing


True! This is something I end up doing quite a lot because there aren't many players around where I am. I always find that it works fine and you don't really have any problems with playing both sides fairly at all. It does mean though, that you enjoy playing with other gamers even more when you get a chance!
      
Aussie_Digger
Senior Member
Lieutenant

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March 2010
Re:D-Day Solo Tue, 29 July 2014 13:43
tank commander wrote on Tue, 29 July 2014 18:57

I am surprised to see Allied units so far inland before the game ended (three units near the German baseline).


Remember its sword beach they start up near the German baseline.
      
50th
Senior Member
Spécialiste des blindés

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October 2006
Re:D-Day Solo Tue, 29 July 2014 15:30
Aussie_Digger wrote on Tue, 29 July 2014 06:43

tank commander wrote on Tue, 29 July 2014 18:57

I am surprised to see Allied units so far inland before the game ended (three units near the German baseline).


Remember its sword beach they start up near the German baseline.


That's what I was going to say! Rolling Eyes
      
tank commander
Senior Member
J'adore les ananas

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October 2004
Re:D-Day Solo Tue, 29 July 2014 15:35
Ah. I have not got around to that one yet.
      
 Sujet: Rule Book References
hmgroth
Junior Member
Cadet

Messages: 2
Enregistré(e) en :
July 2014
Rule Book References Tue, 29 July 2014 03:37
I'm new to the M44 system, but have gone ahead and purchased several of the expansion packs.

I noticed in the rule/scenario booklets that there are many bold italicized references such as "Troops 16 - Tigers" and "Terrain 29 - Minefields". I've looked through the booklets and do not see what these are referencing. What have I missed?

Thanks!

Mark
      
stevens
Senior Member
Historien accompli

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Messages: 3020
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February 2007
Re:Rule Book References Tue, 29 July 2014 03:40
They are referencing the CARD COMPENDIUM:

http://www.daysofwonder.com/memoir44/en/content/cards_compen dium/

You can use the online COMPENDIUM to look up a short synopsis of each set of rules on cards. The AIRPACK expansion came with many of these cards in printed form and many expansions have come with additional card sets for quick referencing.

[Mis à jour le: Tue, 29 July 2014 03:43]

      
hmgroth
Junior Member
Cadet

Messages: 2
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July 2014
Re:Rule Book References Tue, 29 July 2014 04:12
Gotcha! Many thanks for the quick response!

Mark
      
rasmussen81
DoW Content Provider
Designer's Oath

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July 2007
Re:Rule Book References Tue, 29 July 2014 05:06
Welcome to this wonderful game and we're glad you found your way here to the forums!! This is a community of exceptionally friendly and helpful players so feel free to ask any question or ask for general advice about Memoir '44.

I wouldn't recommend reading through the whole thing, but here's a link to the Official FAQ. It might help answer some common questions. Smile

Welcome again and enjoy the game!
      
Sgt Storm
Senior Member
Lieutenant

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Re:Rule Book References Tue, 29 July 2014 17:33
You can also print out a PDF of the cards from BGG here (as of Sept 2013):

http://boardgamegeek.com/filepage/88938/card-compendium
      
 Sujet: D-Day Landings AARs
tank commander
Senior Member
J'adore les ananas

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Messages: 2081
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October 2004
Re:D-Day Landings AARs Tue, 29 July 2014 11:23
I just wrote up two for Juno Beach and posted them.
      
LooneyLlama
Senior Member
Chanceux

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March 2008
Re:D-Day Landings AARs Tue, 29 July 2014 19:51
I just wanted to post a result for Sword-Juno battle that my son and I finished. The score was 29-25 allies. My son had Allies and cleared all 6 beaches and occupied 3 towns on the Sword map for 13 medals. I was hamstrung with very few reinforcements, especially on Sword where they could have quickly got into the fight. My baseline starting units did make it to the beach but didn't have much support. His cards and dice were fair or it would have been worse. He did get some nice reinforcements, 1 mobile arty, special force armor and and a couple of supported inf.

In conclusion, I was surprised how a difference of one die on the reinforcement roll made such a big difference on the results. It is really tough for the Germans if you don't get them quickly. You just get overwhelmed on the beaches. That said, we had a great time playing these super sized maps. We will definitely play the others.
      
sam1812
Senior Member
Brigadier General

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August 2006
Re:D-Day Landings AARs Tue, 29 July 2014 19:52
You can post them in the Military Archives now.
      
 Sujet: D-Day Landings: Impressions
player1612600
Junior Member

Messages: 1
Enregistré(e) en :
July 2014
Re:D-Day Landings: Impressions Tue, 29 July 2014 21:23
Hi all - new guy here.

My son (16 years old) and I play a lot of Memoir '44 and the highlight of our summer has been getting the Normandy set. Luckily, we had the Equipment and Mediterranean Packs.

My impressions:

- Love the maps, but they are going to get beaten up pretty fast. They could have printed them on a much tougher material, but I realize this would have driven up costs.

- We have played Omaha, Juno, Sword and Airborne. So far, they Allies have won all scenarios handily, though we are now realizing that in many cases, Germans pulling back to defensive lines closer to resupply and reinforcement will tip the scales decisively (as it well may have actually done in June 1944).

We used the arrival of the game to clean out the garage and set up a large gaming area where we can create a semi-permanent place to play... it's simply too large for the house. We found 6 old card tables at a garage sale, and intend to lay out all the maps and then find some cheap sheets of plexiglass to put over the maps to a) protect them and b)keep them perfectly flat, which will help game play.

As a set, it's great value. We intend to beef up the infantry units with other 1/72 ESCI and Airfix figures that I still have from childhood. I'll report back in once we've played all of Normandy.

As an aside, we have figured out how just the two of us will manage all 6 beaches at once. We are numbering the beach 1 though 6, east through west. We'll roll a 6-sided dice at the beginning of each turn to dictate which beach we will then play against. In this way, we can actually play with one card setup instead of six separate ones. A bit of a fudge, but we'll see how it goes.

Shep
      
Forum concerné: Memoir '44 Online - English
 Sujet: Probabilities analysis for MM44, spreadsheet, and complex odds calculator
deepnet
Junior Member
Lieutenant Colonel

Messages: 7
Enregistré(e) en :
December 2005
Probabilities analysis for MM44, spreadsheet, and complex odds calculator Tue, 29 July 2014 01:54
Hello Folks:

So, I've been wondering lately about the odds of certain situations in MM44, especially with overruns, in odd situations (different numbers of dice for each phase of the battle.) I've looked at some available MM44 spreadsheets and the like, and didn't really see what I was looking for.

So, I wrote a bunch, and I'm making them available to anyone who is interested!

First, the download URL:
www.deepnettech.com/tmp/mmcalc.zip

Contents:

- mm_calc.xls: a spreadsheet, that shows single-roll and overrun probabilities of death of a unit, based on number of dice, and health of the unit.

- MM44Calc.exe: a Windows command tool, which can be used to calculate specific unit death odds for any combination of single roll, overrun, health of defending unit, and variable dice for the first and second attack (overrun). Run it by itself, to show the command line usage/parameters. This tool does a full combinatorial analysis of all possible outcomes in the setup, to determine the odds.

- main.cpp: the C++ source code for the above program, free for anyone to review, edit, use, abuse, etc! There are of course NO viruses or anything in the program... I compiled it myself, for Windows, but it is portable to any C++ environment for the curious.

The single roll table in the spreadsheet is probability based, since that case is fairly simple (it is in effect a 'Bernoulli Trial'). The overrun case is more complicated, and I used the MM44Calc program to determine the corresponding values in the overrun table in the spreadsheet. I have manually computed the statistical probability of a few cases, to ensure the overrun program values are correct.

The command line tool is like this:


=============
MM44Calc.exe [# defending units] [# die hits on attack 1] [# of die on attack #1] <# die hits on attack 2> <# of die on attack #2>
- # defending units: 1 to 4, # of units in the defender
- # die hits on attack 1: number of die faces that are a hit, from 1 to 4
- # of die on attack #1: # of dice that are rolled on the first attack
- # die hits on attack 2 (optional): number of die faces that are a hit, from 1 to 4
- # of die on attack #2 (optional): # of dice that are rolled on the second attack
Table commands:
release\MM44Calc.exe single
- generate the single roll attack tables
release\MM44Calc.exe overruns
- generate the simple overrun attack tables

=================

For example, suppose you want to know the odds of an inf. wiping out a healthy 3-tank with retreat options, adjacent: MM44Calc 3 2 3 0 0. 3 for 3 units in the tank, 2 for die facings that are hits (grenade, tank), 3 for # dice the inf rolls. From the second table in the spreadsheet, 3/3 column: 3.70%. Suppose it's a Japanese full strength unit, Close Assault, or Finest Hour (i.e. 4 die): MM44Calc 3 2 4 0 0, 11.11%.

Now, suppose it's a tank attack that tank, with an overrun option (i.e. retreat available): MM44Calc 3 2 3 2 3, or 13.29%! Quite a jump up from 3.7% for one attack!

Suppose the first attack is only one die: MM44Calc 3 2 1 2 3: 0.62% (ugh!).

Anyway, this gives you the flavour of the tools. The program can answer many more questions than what is in the spreadsheet.

Enjoy!

      
 Sujet: Western Front Tournament Results
Quit2
Senior Member
Historien accompli

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July 2007
Re:Western Front Tournament Results Tue, 29 July 2014 10:00
Can we have another score table with the current results?
      
Jeronimon
Senior Member
Brigadier

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November 2007
Re:Western Front Tournament Results Tue, 29 July 2014 18:28
I will look into that tonight, and am still debating how to represent MIA brothers.

The overall score is about 29 to 24 for the allies I think. (exact numbers following tonight)
      
Quit2
Senior Member
Historien accompli

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July 2007
Re:Western Front Tournament Results Tue, 29 July 2014 18:59
Just leave them in, but freeze their score.

Points for and against will be 5 for those still playing, and 4 for those who stopped.
      
Jeronimon
Senior Member
Brigadier

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November 2007
Re:Western Front Tournament Results Tue, 29 July 2014 21:39
And here is the score after round 5 (we are halfway there gents! Wink )

I forgot one German point so we are now at 25 to 29.
Only Lucky92 and bartjuh are unbeaten (But bartjuh has yet to play Wink )


https://dl.dropboxusercontent.com/u/30626174/M44%20Stuff/Westourround5Mortain.png


In honor of Dugrim who has just been blessed with a little critter, no aggressive propaganda but this picture:
Three kids enjoying their carrot on a stick.

http://www.refreshpr.co.uk/images/Ration%20blog%20pic.jpg

It is of course war related. I got it of the BBC website where it headed an article about Rationing in WWII in Britain.
See the piece here.

Good luck to everybody in the next round!
      
Forum concerné: Memoir '44 Online - Français
 Sujet: Campagne DDAY en online
Augagneur
Senior Member
Michael Wittmann

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Messages: 468
Enregistré(e) en :
March 2010
Re:Campagne DDAY en online Tue, 29 July 2014 08:04
Reste un format plus intéréssant à jouer c'est le tournoi en équipe, selon moi, plus convivial qu'en solo.
      
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