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Forum concerné: Ticket to Ride - the Board Game - English
 Sujet: Welcome!
Yann
-= Crew =-
KS Backer - Skeleton

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October 2002
  Welcome! Tue, 09 March 2004 09:37
Welcome to the Ticket to Ride forum!

In this forum, you will be able to discuss about the game.

Have fun!

The Days of Wonder Team
      
 Sujet: Ticket 2 Ride Online?
GuidoHunter
Junior Member

Messages: 5
Enregistré(e) en :
August 2003
Ticket 2 Ride Online? Mon, 05 April 2004 03:08
Is Days of Wonder planning on making an online version of this game? That would be HIGHLY exciting, as I bought it yesterday, played it twice, and fell in love with it. I remember hearing something about an online version of Pirate's Cove, but haven't heard anything in a while, so I'm not sure how long it'll take, but I'd still like to have some hope =). However, in the improbable event that y'all haven't considered it, I would support an online version and request its creation. Thanks for everything else y'all've given us, DoW.

--The Gentle Breeze
      
 Sujet: Two Player Rule Variation
Arcade Game Over
Junior Member

Messages: 1
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July 2004
Two Player Rule Variation Tue, 20 July 2004 21:50
Ticket To Ride Two Player Rule Variation:

Variation:
This two player variation has each player using two sets of cars.

Rules:
Each player chooses two sets of train cars.

Turn order example: player1 red, player2 green, player1 black, player2 blue.

Each player keeps their train and destination cards seperate, and are played as two seperate players.

As in a 4 player game, use the double routes between cities.

Special rule: Each player may use their trains together on a multi leg trip to complete their destination cards. You may not combine your two colors on a single route between two cities.

Scoring for victory conditions: Combine points for each players two train colors to determine the victor.

Example: Player 1(red and black) has a destination card for red from Calgary to Salt Lake City. There are four red cars placed down from Calgary to Helena and three black cars placed down from Helena to Salt Lake City. He has completed the destination card and receives 7 points since his red player has 50% or more of red completing the destination. If player 1's black pieces owned the destination card, the black player would have scored half, only 3 points for the destination since they had less then 50% of the destination. Just as before, negative points are scored for routes not made.

Results:
We have played with these rules quite a bit and with different people and is a well balanced game. They work great as a fun variation. A bit more thinking is involved but is perfect for those that like an extra level of strategy. Four player team play can also be used with this concept.

[Mis à jour le: Tue, 20 July 2004 21:59]

      
 Sujet: How to report a bug
Brice
-= Crew =-
Commandant

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Messages: 1917
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October 2002
  How to report a bug Wed, 13 October 2004 18:02
Hi,

With the release of the beta version of Ticket To Ride online, you might find some bugs, or things that don't work as they should.

To help us sort the issues, and fix them, we'll require you to do formalize your bug reports:

  • Brief explanation of the bug (1 line max)
  • Login name
  • Platform type (pc, mac, ...)
  • Operating System name and version
  • Type of Java Virtual Machine and version
  • Date, Hours (and timezone) when the bug occured
  • Players present in the game
  • Longer explanation of the problem
  • Steps to reproduce the problem if reproducible
  • Can you reproduce the problem if you restart your computer and come back ?
  • Java console extract

    Once done, send it to support@daysofwonder.com.

    Unfortunately failure to indicate any of the above will compromise our ability to solve the issue.

    How to get a Java Console:
    On MSIE, with Microsoft VM:
  • Go to Tools -> Options -> Advanced and check the 3 checkboxes related to Java
  • Restart IE
  • Go and play
  • Upon apparition of the bug/problem, go to View -> Java Console
  • Extract the content, ZIP it and send it to support@daysofwonder.com

    On any browser with the Sun VM:
  • Go to Setting Panels -> Java Plug-in
  • In the basic tab, ativate the Console
  • Re-Launch your browser
  • Go and play
  • Upon apparition of the bug/problem, fire the Java Console (different options depending on your os/browser combination)
  • Extract the content, ZIP (or any compression format) it and send it to support@daysofwonder.com

    --
    Thanks for your attention,
    The Dev Team
  •       
     Sujet: A few improvement suggestions
    Dredger
    Junior Member

    Messages: 1
    Enregistré(e) en :
    April 2003
    A few improvement suggestions Fri, 15 October 2004 12:01
    There should be a rule for when someone wishes to concede. There are a few times when continuing is painful (such as when blind luck cripples you; rare, but it happens). I suggest the game continues as is (tracks stay, etc.), but that player "passes" every turn.

    Is there any way to make it more clear who owns which paths? The trains are maybe too small.

    There needs to be a timer, preferably chess-clock style, but possibly a minute timer.

    A "train horn" sound button would be great for when a group wants to get the attention of one of their players. While waiting for someone to join my game, or come back from being away, I want them to be able to get my attention.

    How about more maps?

    Dave
          
     Sujet: Possible bug
    garzahd
    Junior Member

    Messages: 5
    Enregistré(e) en :
    October 2004
    Possible bug Mon, 01 November 2004 14:59
    I noticed this a few versions back, and I don't know if it's been fixed since then:

    1) Create a game
    2) Start the game (we had 4 players)
    3) Before anyone has picked tickets, have someone quit
    4) Have everyone resume
    5) At this point it's the first turn of the game, but everyone has been forced to accept their initial deal of 3 tickets (instead of maybe keeping only 2).
          
     Sujet: Another small bug
    garzahd
    Junior Member

    Messages: 5
    Enregistré(e) en :
    October 2004
    Another small bug Wed, 03 November 2004 06:37
    Noticed this today.

    If the first 5 cards available for selection contain 3 wilds, they won't be flushed until after the first player has drawn their first card.

    Amusingly, that first card can be from the deck and they'll still update.
          
     Sujet: End of beta coming soon - IMPORTANT
    Yann
    -= Crew =-
    KS Backer - Skeleton

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    October 2002
      End of beta coming soon - IMPORTANT Sun, 07 November 2004 17:15
    Hello everyone:

    The test period ("beta") of the game is going to finish in a few days. We still have to polish a few details before we can switch to "1.0".

    Our experience shows that every time we switched one of our on-line games to 1.0, there were some "side-effects" that would raise some questions and frustration from a few users who had not understood our on-line games policy. That's why we would like to inform everyone in advance of what is going to happen.

  • Scores and ranks of people who played until now will be preserved. Wink

  • Until now, any newcomer can use the game with full "player" privileges: creating new tables and being ranked - even if he does not have any Ticket to Ride access code registered under his account. This will not be the case after the 1.0 switch. Every newcomer will need a Ticket to Ride code to benefit from "player" privileges. Without a code, he will still be able to play, of course, but with some limitations. This is exactly identical to the way all our other on-line games have been working.

  • The famous "side effect": in the past, some users entered their Ticket to Ride access code, and then played to our other on-line games, such as Gang of Four Online. Since Ticket to Ride Online did not exist yet, they could enjoy full player privileges with these other games, as a compensation for their patience. When the game will go 1.0, they will automatically become "guests" on these other games, unless they also have codes for these. So don't be surprised if you are not ranked at Gang of Four Online anymore. This is "normal".

  • As promised, users who entered their Ticket to Ride access code will see their Ticket to Ride Online subscription start only at the date of the 1.0 switch.

    Do not hesitate to post your questions on this thread.

    All the technical team thanks you for your participation!
  •       
     Sujet: Beep!
    patrissimo
    Junior Member

    Messages: 10
    Enregistré(e) en :
    August 2004
    Beep! Mon, 22 November 2004 10:20
    This game badly needs an alert beep. It is very annoying when people have long turns, or go away entirely, because they've forgotten about the game. But even though this annoys me, I've done it myself a few times when multitasking. I think a simple reminder beep when its your turn would do wonders for improving attention. You could include a checkbox if this annoys some people.
          
     Sujet: replacement decks out of stock?
    grimjester
    Junior Member

    Messages: 1
    Enregistré(e) en :
    November 2004
    replacement decks out of stock? Tue, 23 November 2004 22:42
    I guess I should’ve ordered a replacement deck before I went on vacation, because that option is no longer on the order page. Any idea if they will be restocked? Thanks.
          
     Sujet: Resume Game
    rmfnord
    Junior Member

    Messages: 20
    Enregistré(e) en :
    November 2004
    Resume Game Tue, 30 November 2004 01:12
    It would be nice if there was someway to publicize the "resume game" feature, so people know it exists and use it when a game is accidentally interrupted. i've been in a couple of games that ended prematurely (like getting kicked by a bug) and then people join other games, presumably because they don't know about the resume game button. telling people about it, like maybe on the "game ended because" message might help. also, a way to talk to people directly would be nice.
          
     Sujet: Replacement Decks
    Emcher
    Member
    Cadet

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    Messages: 40
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    June 2004
    Replacement Decks Thu, 09 December 2004 13:43
    Quick question - Are the replacement deck cards of a normal size? Or are they still the small format. Reason I ask is that they are very difficult to handle for adults, and very clumsy to try and shuffle.

    [Mis à jour le: Thu, 09 December 2004 13:44]

          
     Sujet: java window size
    pfoster
    Junior Member

    Messages: 5
    Enregistré(e) en :
    August 2004
    java window size Tue, 14 December 2004 18:51
    with the 1.1 release, the java window for the game is too small, it
    scrolls now, and I don't see the whole board. The resizing is locked also. Can that be unlocked or resized?
          
     Sujet: Bot API
    Roaring Possum
    Member

    Messages: 56
    Enregistré(e) en :
    August 2004
    Bot API Thu, 16 December 2004 20:43
    I know that for Gang of Four, the API is available for programming a bot. Will that be made available for Ticket to Ride as well? I already have an idea for a bot....
          
     Sujet: A tiny restriction in the online game
    Fourth Quark
    Member

    Messages: 35
    Enregistré(e) en :
    December 2004
      A tiny restriction in the online game Fri, 17 December 2004 13:44
    In the online game, it is not possible to make any combination of wagon+locomotive we want. For instance, if you have N+ black cards and want to claim a N-length route with a least 1 black card, you are forced to fill every space with black cards.

    A priori, one can think useless to use a locomotive while you can play a wagon instead. But it is not. The very point is: when a player claims a route with X colorful wagons + Y locomotives, every other player is sure that the first player doesn't have anymore wagon of the color he has just played. While I can admit this is not an information easy to use, I can imagine some situations where it is useful to know that kind of thing. On the contrary, on table game, you can imagine to bluff your opponent claiming, for instance, a 2-length black route with 1 wagon + 1 locomotive, in order that opponent(s) does not fear anymore about black routes.

    On the other hand, this restriction enhances the usability of the online game, since claiming routes is an easy drag-n-drop.

    [Does this point of rule have already been discussed elsewhere?]
          
     Sujet: Left in game with Bot
    Neevo
    Junior Member

    Messages: 17
    Enregistré(e) en :
    December 2004
    Left in game with Bot Tue, 21 December 2004 00:00
    The fun of this online gaming is playing against human players. I joined a game with a player who will remain nameless (but I won't be joining his games again), who had set up a three player game. After I joined he quit the game, the bot instantly started a two player game leaving me with the option of playing two-player with a bot or leaving and losing Karma.

    Any way out of this?
          
     Sujet: thank you brice
    papasmurf
    Junior Member

    Messages: 4
    Enregistré(e) en :
    November 2004
    thank you brice Tue, 28 December 2004 05:43
    I just wanted to say thanks to you and all the other people who work so hard on this website. You put a lot of effort into keeping things running smoothly. Thank you.
          
     Sujet: High frequentation glitches...
    Brice
    -= Crew =-
    Commandant

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    Messages: 1917
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    October 2002
      High frequentation glitches... Tue, 28 December 2004 17:15
    Hello everybody!

    We're experiencing a few glitches (disconnection and server crash) on the Ticket to Ride servers related to the unexpected high load generated by all those Christmas presents.

    We're trying to solve those issues as fast as possible, and we do apologize for the inconvenience.

    Happy games!

    --
    The Dev & Support Team

    [Mis à jour le: Tue, 28 December 2004 17:18]

          
     Sujet: hangs whilst decompressing graphics
    Serpeant
    Junior Member

    Messages: 9
    Enregistré(e) en :
    January 2005
    hangs whilst decompressing graphics Tue, 11 January 2005 10:36
    Every now and then, the Ticket2Ride window will hang after downloading the Java Applet and say that its 'decompressing graphics'.

    What's going on?
          
     Sujet: Maps of EUROPE for your train trips
    yesyes
    Member

    Messages: 70
    Enregistré(e) en :
    December 2004
      Maps of EUROPE for your train trips Thu, 27 January 2005 20:45
    Hi guys,
    for more trips with your trains
    check the link
    http://www.walhal.com/games/Galleria-Zug/
    and have fun
    Smile

    [Mis à jour le: Sun, 10 January 2010 19:04]

          
     Sujet: Separate ratings and rankings?
    AlexM
    Member

    Messages: 36
    Enregistré(e) en :
    July 2004
    Separate ratings and rankings? Sun, 30 January 2005 16:36
    Another really nice thing would be to give everyone four different ratings for games of 2,3,4 or 5. Comparing someone who plays only 2 player games to someone who plays only 4 or 5 player games is kinda silly. They're just much different games requiring much different strategies.
          
     Sujet: Timeout at game start
    rmfnord
    Junior Member

    Messages: 20
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    November 2004
      Timeout at game start Thu, 10 March 2005 22:12
    Any chance of shortening the time-out at the start of game while players are choosing their tickets? I understand it's longer than the one mid-game to allow players time to make their decision and load the game, but frankly it's way too long. Frequently, or at least often enough that it's noticable, a player joins the game and then disappears and everyone else has to sit around for a really long time before the dumbbot finally kicks in. I think kicking a couple of minutes off it would still allow enough time for legitimate concerns while reducing the wait for players who don't join games and then stare out the window for hours.
          
     Sujet: Preorder of Ticket to Ride Europe in Europe
    Yann
    -= Crew =-
    KS Backer - Skeleton

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    Messages: 2355
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    October 2002
      Preorder of Ticket to Ride Europe in Europe Fri, 11 March 2005 15:51
    Dear European players:

    You may pre-order your copy of Ticket to Ride Europe from our web store. Do not hesitate to order this new version: this is not an extension, but a full fledged game!

    You will soon find new pages on the web site that will give you details about the new things in this game.

    Orders will be processed on a first-ordered, first-served basis, starting March 29th. This offer is valid only for Europe.




    See you soon on the European tracks!

    The Days of Wonder Team

    [Mis à jour le: Tue, 15 March 2005 22:11]

          
     Sujet: Font
    Kennel
    Junior Member

    Messages: 1
    Enregistré(e) en :
    March 2005
    Font Sun, 13 March 2005 17:15
    Can someone tell what font is used in city names? It's very nice looking and I'd like to add it to my font pool.
          
     Sujet: Pre-order of Ticket to Ride Europe in the US
    Yann
    -= Crew =-
    KS Backer - Skeleton

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    Messages: 2355
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    October 2002
      Pre-order of Ticket to Ride Europe in the US Tue, 15 March 2005 22:10
    Dear US players:

    Starting today, you may pre-order your copy of Ticket to Ride Europe from our web store. Do not hesitate to order this new version: this is not an extension, but a full fledged game!

    You will soon find new pages on the web site that will give you details about the new things in this game.

    Orders will be processed on a first-ordered, first-served basis, starting April 8th. This offer is valid only for the US.




    See you soon on the European tracks!

    The Days of Wonder Team

    [Mis à jour le: Tue, 15 March 2005 22:13]

          
     Sujet: Pages about Ticket to Ride Europe
    Yann
    -= Crew =-
    KS Backer - Skeleton

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    Messages: 2355
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    October 2002
      Pages about Ticket to Ride Europe Thu, 24 March 2005 15:55
    Dear Ticket to Ride players:

    We added a couple of pages that give you details about Ticket to Ride Europe:

    http://www.ticket2ridegame.com/?t=europe

    Yann
          
     Sujet: questions to Mystery Train
    uiek
    Junior Member

    Messages: 6
    Enregistré(e) en :
    December 2004
    questions to Mystery Train Sat, 26 March 2005 15:49
    I've printed this expansion from the website and I have several questins about the rules:
    -Engineer - I understand that first (in first round) I have to play this card and in second I can choose one ticket from the pile, but how many times can I do it?
    -Tycoon - is it better to play +/- 10 if the objective was made? or only +10?
    -Station Agent - most cioties? counting one, by one, am I right?

    thanks in advance for all replies
    uiek
          
     Sujet: Ticket to fly expansion
    chrys de neuch
    Junior Member

    Messages: 8
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    March 2004
    Ticket to fly expansion Thu, 31 March 2005 15:09
    Ticket to fly a non official expansion for ticket to Ride is now available in english here:
    http://jeuxparje.free.fr/Telechargement/Cartes%20Ticket%20To %20Fly%20english.PDF

    And you will find english rules here:
    http://www.naturelich.com/archives/2005/03/ticket_to_fly_e.h tml

    Have fun
          
     Sujet: 2nd Tournament
    akrasia
    Senior Member

    Messages: 206
    Enregistré(e) en :
    December 2004
      2nd Tournament Tue, 17 May 2005 01:09
    Ooops, this got double posted. Please ignore. Sorry.

    [Mis à jour le: Tue, 17 May 2005 01:28]

          
     Sujet: Beep when someone Joins game
    ajury
    Member
    Cadet

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    Messages: 49
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    November 2004
    Beep when someone Joins game Fri, 27 May 2005 10:17
    Hi, could you add a bell like the turn annouce bell when someone joins a game.

    Sometimes I stop watching the screen if it takes a while and miss people.

    Thanks, Art.
          
     Sujet: Scrolling in lobby
    ElSoyokaze
    Senior Member

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    Messages: 289
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    October 2003
    Scrolling in lobby Fri, 27 May 2005 23:14
    This is a very strange problem, indeed.

    It seems that at times when I want to scroll through the list of people in the lobby or the games being played that the scroll bar will randomly (?) jump elsewhere, probably to the top, then MAYBE return to where my cursor had it. This happens both when I'm dragging the bar and using the buttons to scroll.

    So, when I'm trying to see who's in the lobby and who's playing, this makes it very difficult and sometimes impossible during peak times.

    HOWEVER, what makes this especially strange is that I haven't found anything systematic about it. I started to write this post after having an especially frustrating episode with this problem, but would pop back to the game every once in a while. I watched one game and when it was over I tried to get it to happen again. This time, everything worked fine. No jumping or anything, whether or not I have a name highlighted.

    So, if there's any sort of code telling the windows to refresh, can that be done away with?

    --ElSoy
          
     Sujet: Europe Online
    Lord Amarillo
    Junior Member

    Messages: 1
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    April 2005
    Europe Online Sat, 28 May 2005 18:46
    Hi,

    Does anyone know when the europe board will be online ?

    Thanx
          
     Sujet: Where is it?!
    giggle-attack
    Junior Member

    Messages: 16
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    January 2005
    Where is it?! Tue, 05 July 2005 00:19
    Hi,
    I hope somebody can help me with my TTR-Europe problem. I played the Europe version several times now but I just can't find the FUN FACTOR! Where is it? I guess it's hidden in a tunnel somewhere but I just can't find it Sad
          
     Sujet: Bug in the Records
    JohnK
    Member

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    Messages: 66
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    May 2005
    Bug in the Records Sat, 23 July 2005 04:41
    Hullo, folks,

    I just wanted to report what might be considered a bug in the records. According to my account, I've played 693 games as of the time I'm writing this message. However, I've been keeping track of the games that I play, and I've actually played 704 games. What gives?
          
     Sujet: Tournament Report - Dr. No's Comics & Games
    mfb3h
    Junior Member
    Cadet

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    Messages: 7
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    April 2004
    Tournament Report - Dr. No's Comics & Games Tue, 02 August 2005 15:59
    This past Sunday, we held the first Ticket to Ride Tournament at Dr. No's Comics & Games. Even though it was a slow Sunday for the store, we still had 9 participants in the tournament. 2 preliminary rounds were played to determine our four finalists:

    Sarah Blagaich
    Michael Brown
    Richard Turner
    Trish (sorry - I didn't get your last name!)

    Sarah capped two wins in the preliminary round with a final victory in the championship round to win the tournament. She took home the prized pewter train scoring marker. Congratulations Sarah!

    Next Days of Wonder Events in Atlanta will be a Memoir '44 tournament at Dr. No's coming up on August 28th followed by another TTR tournamnent and a variety of demos at Dragon*Con 2005!
          
     Sujet: Mind Games
    Peter de Zeeuw
    Senior Member
    Vainqueur Nation Cup AdR 2012

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    March 2005
    Mind Games Tue, 09 August 2005 13:47
    Hullo,

    Now, I've done some thinking this weekend. How was it possible that I was ranked 25 with 1666 points at the beginning of last week and lost more than 70 points at the end of it? Then, with Tjandjahall's and Pilke's interesting comments about chess and dogs (which you can read in the 2nd Tournament 4th Round thread), I came to a conclusion...
    Sure, when you play TTR you deal with factors as skilled players, lucky ticket drawers and getting the right colors at the right time and stuff. But TTR is really a mind game. Yes, a victorious match begins in your head.

    When I was losing points last week I became obsessed with regained them. I didn't play for fun anymore. I didn't even greet my opponents anymore (something I normally always do). Cowardly I avoided the top players and was trying to defeat some "easy" opponents, even desperately engaging in Battle Royals (4 players), hoping I would regain my points fast. After every win/loss I would check the established rankings and see where I stood and how many points I would still need to go to the next ranking page. And why? I am still better than over more than 4000 other players here.
    But as you can clearly see at my ranking, playing like that got me nowhere.

    But now I get it...

    Some people would say that the glass is half empty, while others would say it's half full. Who would be the happier party do you think? It's just basic psychology, people...
    If I see a really hot girl and I want to ask her out, what kind of mental approach would help me? "Boy, this girl is so hot. I'm going to ask her out, but I'll bet she says 'no'." Or: "Cute girl... just like all the others here. Man, does she even know how lucky she is that I even consider asking her out?"
    Well? I think I make my point here.

    If you're not psyched-up about a match, if you think you are going to lose because you let yourself be intimidated by your opponent: don't even bother. You will start with half your energy and you will make those fatal mistakes.
    Some players are expert in mind games. Some play with intervals. Others bluff by claiming routes they don't really need so you'll think they have super tickets. And some (like me, hihi Rolling Eyes ) talk too much during a game in order to distract an opponent. It's all in the mind...

    Amazing stuff.

    D.I.S.
          
     Sujet: anyone Else Getting this bug?
    iamatiger
    Junior Member

    Messages: 17
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    January 2005
    anyone Else Getting this bug? Fri, 12 August 2005 00:35
    In both Europe and USA maps recent games have been plagued by instances where one player takes their go, but the next player doesn't see it and can't take their go. It sometimes sorts it out if everyone exits and restarts, but sometimes the game won't restart either. If restarting sorts it out it usually goes wrong again in a couple of turns.

    Is anyone else getting this?
          
     Sujet: Congratulations Bassie!
    Peter de Zeeuw
    Senior Member
    Vainqueur Nation Cup AdR 2012

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    March 2005
      Congratulations Bassie! Tue, 23 August 2005 10:46
    Congratulations Bassie!!!

    Bassie is the first Dutch player that entered the Top 10 of Ticket To Ride online!

    I'm proud of you Captain! Proud

    D.I.S.

    But still...

    19 August 2005
    Bassie (110) defeated Jac (109), Wildfire2099 (100) and Peter de Zeeuw (91)
    10 August 2005
    Peter de Zeeuw defeated Bassie (131-122)
    Peter de Zeeuw defeated Bassie (114-108)
    3 June 2005
    Peter de Zeeuw defeated Bassie (110-109)

    It should have been me. Mad

    Wink

    D.I.S.
          
     Sujet: strategie against blocking ?
    Goan
    Member

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    Messages: 99
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    July 2005
    strategie against blocking ? Thu, 08 September 2005 04:34
    At the moment I'm playing against someone called Calenodian. This person does not like me blocking his tracks. As a revenge he decided to play the following strategie:

    If it is his turn, he waits 2 minutes to get replaced by a Dumbot. After the Dumbot took his place and performs its move, he takes over his chair and let me wait 2 minutes again. This 'strategie' has been played for some rounds and I guess he will continue this till the end of the game.

    Personally, I do not bother. I have the whole night and can do other things in the meanwhile. But I can imagine that such strategie can be annoying for others. Is there a way to protect other players for persons who use this way of playing TTR ? Of course, if you all object against blocking then I will keep my peace.

    Thanks a lot.

    This is my first posting btw.

    Goan (= Goan Oei)
          
     Sujet: Dragon*Con Ticket to Ride Tournament Report
    mfb3h
    Junior Member
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    April 2004
      Dragon*Con Ticket to Ride Tournament Report Thu, 22 September 2005 16:10
    Since it's been three weeks since Dragon*Con, I figured it was high time I post my report from the Ticket to Ride Tournament held over that weekend.

    In total, we 17 entrants in the tournament who had to play two qualifying games either Saturday evening, Saturday night or Sunday morning. The competition was fierce with the top five tournament scores advancing to the final. When the dust had cleared, we had our five finalists:

    Shelby Rawles
    Nick Crocenzi
    Eddie Maise
    Andre Metelo
    Kevin Marchetti

    Andre, unfortunately, was not able to attend the final so we had our final four in a winner take all match. The competition could not have been tougher, but in the end, we had our Dragon*Con champion:

    NICK CROCENZI

    Congratulations Nick and nice job! As a note to DoW, I took a number of pictures both of the TTR tournament. If you would be interested in me sending along any of them, please let me know.
          
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