Initial attack on left flank had heavy casualties for allies yet...
Initial attack on left flank had heavy casualties for allies yet units escaped before being eliminated. After the the Italian defence attempted to re-organize but the Belgian attack was to co-ordinated and the Italian fire to ineffectual.
VASSAL. Variant: Italian High Command (start w/6 cards), early w...
VASSAL. Variant: Italian High Command (start w/6 cards), early war MG, Allied 1d A-P. 19 Rounds.
I went Right, but he fought back with good cards (incl. both Infantry Assaults) to kill my mortar. I killed one, then he pulled back lone-fig inf but couldn't resist bringing it back in the fight, so lost it & I cleared my Right. His mortar made some shots over escarpments, but mostly missed including a retreat flag.
Next tried to go up the Left, but got shot down. Pulled back my lone-fig inf, but Air Power took it out. Next guy to go forward also got machine-gunned down and mortared. I should have used Barrage for one of those two, but thought I could get them by normal attacks. He played TFH(2/4) but didn't oblige me by attacking close, so I could use my Ambush.
Next, I sent my guy from the Right to his C-baseline advancing toward the exit while scoring 3h/3d to kill his basline inf which gave him a panic-attack so he moved 4 units back. He reduced it, so I pulled the lone-fig inf back to the Right out of mortar range, but he took it out several turns later.
Finally I drew Infantry Assault, and went up the Center. I got a Close Assault kill and an Ambush-kill to bring me to 5. I headed for the exit and killed a lone-fig inf.
VASSAL. Variant: Italian High Command (start w/6 cards) and Earl...
VASSAL. Variant: Italian High Command (start w/6 cards) and Early War Machine Gun (SWAs #8) rules.
My Italians opened with BEL for 3h/4d but I didn't pull it back to the hill, so he knocked it to 1 and later killed it with Air Power. The Allies just couldn't get an advance going and never drew (or Countered) infantry Assault. I thought the Italians had the initiative the whole game (even down to 3 cards). This is the only scenario so far that I felt 6 cards was too much for the Italians, though it turned out to be a close victory.
1. Belgians: Attack-L, no shots.
IT: BEL, 3+f/4, went to palm forest.
2. Be: Probe-R, 1/2.
IT: Probe-L, f/1, 1+f/2.
3. Be: D-HQ, 1/2 & 1/1 knocked to 1.
IT: RiF, pulled back inf, advanced my R-mortar, 1/1.
4. Be: Assault-R(4), f/1, 0/1.
IT: Move Out! pulled back lone-fig inf, moved mortar to my L, 1/1, 0/1.
5. Be: Recon-L, no shots.
IT: Recon-L, advanced mortar, no shots.
6. Be: Recon-R, no shots.
IT: Barrage, 1/4.
7. Be: RiF, 1/1.
IT: General Advance, 1/1 & 1/2 & 0/1 reduced to 1, 1/1 & 0/1, 1/1.
8. Be: D-HQ, 1/1 & 0/1, 1/2 & 1/2.
IT: Counter, 1/2 & 1+f/3 reduced to 1, k/2, 2/2.
9. Be: Assault-L, 2k/2 mg (card loss=Recon-C), f/1 mortar.
IT: Attack-L, went down hill, 0/1 & 0/1 & k/2.
10. Be: Counter, pulled back mortar, 2k/2 (card loss=Attack-C).
IT: Attack-R, 0/1.
11. Be: Assault-L(3), pulled back 2-fig inf, 1/1.
IT: Probe-C, 1/2 & 1/2.
12. Be: k/2 (card loss=Dig-In), 2stars/2 mortar.
IT: Move Out! 1/2 & k/2. (TIED @3)
13. Be: Artillery Bombard, pulled back mg.
IT: Assault-C, moved mg to my L, 1/1 & 0/1.
14. Be: Assault-C, 1/2.
IT: Attack-C, 1+f/2, k/1.
15. Be: Attack-C, 1/2 & 2k/2 mortar in road. (TIED @4)
IT: Infantry Assault-L(2) moved mg & mortar 3, no shots.
16. Be: Probe-C, 1/2 & 1+f/2 ignored flag - knocked to 1.
IT: Close Assault(2), k/4, 3/4.
17. Be: Probe-C, pulled back lone-fig inf, sent other into pass, k/2. (TIED @5)
IT: TFH(1star/3), k/2.