Memoir '44 Cards Compendium
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- Capture HQ/supply Tent

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2008-10-17 06:50:20
Definition of "reclaim" (Comment / Question)
The community consensus is that it is enough to drive or eliminate the enemy from your HQ/Supply Tent to replenish your hand. It is not necessary to reoccupy the hex. See http://www.daysofwonder.com/en/msg/?th=8035&rid=86328&S=a3bbc4f8a0745985d8fc12d6c597f991&start=0
2008-12-04 12:57:39
Definition of "reclaim" (Comment / Question) (Comment / Question)
In my opinion there is no consensus. The numbers behind that thread are 2 vs. 2. Official ruling should be provided.
2009-05-09 04:51:05
Intel Gathered (House Rule)
If a player captures an oponents HQ, he may peek at two of his opponents cards of attackers choice, then discards one of those cards, returns other card to player.
2010-07-29 06:44:40
Reclaiming HQ or Supply Tent, from the FAQ (Comment / Question)
Q. The Capture HQ/Supply Tent rule states that you must re-claim this hex before you get your full hand of cards back. Can I just eliminate the enemy unit, or do I have to move a friendly unit onto the hex to re-claim it?
A. A friendly unit must move onto the HQ/Supply Tent hex and occupy it. When you reoccupy the hex, immediately draw a Command Card to replenish you hand.