There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
Early in the Battle of Shanghai the commander Zhang Zhizhong attempted to push the Japanese forces into the Huangpu River. After a couple of days of fierce fighting, the 87th and 36th divisions finally broke through the Japanese lines and threatened the Hueishan Docks.
But the Chinese troops were insufficiently trained in coordinating infantry-tank tactics, and the troops were not able to keep up to the tanks' speed. The tanks were vulnerable to Japanese anti-tank weapons and artillery in close quarters and became useless when they entered the city center. The few troops who accompanied the tanks through the city blocks were then trapped by Japanese road blockades and annihilated by flamethrowers and intense machine gun fire. While the Chinese almost succeeded in pushing the Japanese down the Huangpu River, the casualty rate was exceedingly high. In the night of August 22 alone, the 36th Division lost more than ninety officers and a thousand troops.
Chinese Player takes 4 command cards. You move first.
Japanese Player takes 6 command cards.
Conditions of Victory:
Each dock-building is worth a Temporary Victory medal for the Chinese player
- Gung Ho (Nations 4) is in effect for the Chinese Player
- Standard Japanese infantry has the Imperial Japanese Army special rule (Nations 3)
- Two Japanese units are armed with anti-tank weapons (SWA 2). (NB: They do not follow the Nations 3 rules)
- Japanese Armor has four figures and are considered Flame Thrower (Troops 13) to symbolize the superior standard of Japanese armor compared to Chinese ditto.
Hsu & Chang: History of the Sino-Japanese War (1937-1945).
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.