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There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
Historical Background: By October 31st, 1944, all lands surrounding the Schelt estuary had been cleared of German control, save for Walcheren Island, whose coastal batteries commanded the approaches to the waterway. These guns made possession of Antwerp irrelevant as far as easing Allied logistical concerns. The 5th Canadian Inf. Brigade and elements of the British 52nd Infantry Division, notably the Glasgow Highlanders, were ordered to take the island.
Briefing: Allies: 5 cards, you move first. Axis: 4 cards.
Conditions of Victory: 7 medals The two hexes for the city of Middelburg are temporary medal objectives for the Allies.
Special Rules: British special forces units as marked. Can move two and battle. Stiff Upper Lip rules are in effect. British Armor can only move two hexes due to flooded fields All German artillery are 1 figure. NOTE: Rice paddies act as flooded fields.
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
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