After securing Pegasus Bridge the Paratroopers of British 6th Airborne division were faced by an inevitable German counter attack. At 0130 hours an attack came from Le Port headed up by 2 tanks. If the German attack succeeded the Germans would be able to send Von Lucks armored division would have a easy run to the landing beaches. Sargent Thornton was hiding in the bushes at the T-Junction with a Piat anti-tank gun, one of the most unreliable anti- tank guns of the war, and two shells. Luckily when he fired it it set of the first tank in such a way that the explosion could be seen from several kilometers away. This helped many lost paratroopers locate the battalion. The Germans took this to mean that the British had 6mm anti-tank gun at the bridge and left them alone for the rest of the night. In the morning the fighting was static. A sniper in the water tower had the men pinned down. Sargent Wally Parr used the gun next to the bridge to shoot at him.
The stage is set, the battle lines are drawn and you are in command. The rest is history.
Axis player take 4 cards: You move first.
Allied Player take 4 cards.
Conditions of Victory:
Pegasus bridge is a Temporary Medal Objective for the Axis player.
Night attack rules are in effect.
The French Resistance unit is Mr. Gondree, the owner of the cafe. He moves like a normal FFI unit but battles like this 1,0.
The unit marked reinforcements represents the units at the river bridge. Once they are moved onto the bridge they become elite.
All the rest of the allied units are elite units. They move 2 hexes and still battle.
The German Rosette unit is a sniper. He shoots 1,1,1,1 and can only be hit by a grenade. Killing him does count as a medal for the allied player.
The allied artillery unit is a captured German AA gun. It only has one figur
Pegasus Bridge by Steven Ambrose
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.