There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
The battle of Imphal took place around the city of Imphal, the capital of the state of Manipur in North-East India from March until July 1944. Japanese armies attempted to destroy the Allied forces at Imphal and invade India, but were driven back into Burma with heavy losses. Together with the simultaneous Battle of Kohima on the road by which the encircled Allied forces at Imphal were relieved, the battle was the turning point of the Burma Campaign.
Allies: 5 cards, you move first
Axis: 5 cards
Conditions of Victory:
The Kohima town hexes are temporary objectives for each side as marked(one medal for each side).
Both Imphal town hexes are temporary medal objectives for the Japanese.(Each town hex counts as one medal)
Both bunker hexes are temporary medal objectives for the Allies worth 1 medal each.
Naga is a temporary medal objective for both sides worth 1 medal.
Night rules are in effect.
British special force units as marked. Can move two and battle.
British engineer units as marked. Ignore terrain dice reductions in close assault.
All British armor move 2 hexes.
All Japanese armor are 2 figures.
Stiff upper lip rules are in effect.
Imperial Japanese Army rules are in effect.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.