Securing Peleliu Airstrip - September 16, 1944 - September 26, 1944

Battle of Peleliu - Operation Stalemate II
Pacific Theater By: Nightrain - Last update: 12/27/2012
Axis Player: Allied Player:
x5 x7 x5 x7
    first You play first


Historical Background:
On the second day, the 5th Marines moved to capture the airfield and push toward the eastern shore. They ran across the airfield under heavy artillery fire from the highlands to the north, suffering heavy casualties in the process. After capturing the airfield, they rapidly advanced to the eastern end of Peleliu, leaving the island's southern defenders to be destroyed by the 7th Marines.

This area was hotly contested by the Japanese, who still occupied numerous pillboxes. Temperatures were around 115 ░F (46 ░C), and the Marines soon suffered high casualties from heat exhaustion. Further complicating the situation, the Marines' water was distributed in empty oil drums, and hence contaminated with oil.[5] Still, by the eighth day the 5th and 7th Marines had accomplished their objectives, holding the airfield and the southern portion of the island.

American forces put the airfield to use on the third day. L-2 Grasshoppers from VMO-1 began aerial spotting missions for Marine artillery and naval gunfire support. On 26 September (D+11), Marine F4U Corsairs from VMF-114 landed on the airstrip. The Corsairs began dive-bombing missions across Peleliu, firing rockets to open cave entrances for the infantrymen, and dropping napalm; it was only the second time the latter weapon had been used in the Pacific. Napalm proved useful, burning away the vegetation hiding spider holes and usually killing their occupants.

Briefing:
Japanese Player: Take 5 Command cards.

Allies (US Marines) Player: Take 5 Command cards.
You move first.

Conditions of Victory:
7 medals

Special Rules:
Imperial Japanese Army Command rules are in effect (see p. 7).

US Marine Corps Command rules are in effect (see p. 7).

The Marine Special Forces Infantry units are Engineer units. Place an Engineer badge in the same hex with these units to distinguish them from the other units. Read p. 10 about Engineers.

The Marine Special Forces Tank units are Flame Thrower Tanks. Place an Flame Thower badge in the same hex with these units to distinguish it from the other units. Flame Thrower Tanks are explained p. 11

An Allied unit that captures the airfield counts as one Victory Medal. Place an Objective Medal in this airfield. As long as the Allied unit remains on the hex, it continues to count toward the Allied victory. If the unit moves off or is eliminated, it no longer counts.

The Japanese player is in control of the Bunker and may claim it as a defensive position. The other bunkers are Field Bunkers (p. 9).

Airfields are explained on p. 4.

Jungles are explained on p. 5.

Minefields are explained on p. 8. The Japanese player will lay Minefields out.

Scenario Bibliography:
http://en.wikipedia.org/wiki/Battle_of_peleliu#The_airfield.2FSouth_Peleliu

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
4
1
6
9
13
12
2
2
1
3
1
6