Sidi Rezegh Without Tanks - November 22, 1941

Mediterranean Theater By: sam1812 - Last update: 03/15/2012
Axis Player: Allied Player:
x5 x5 x4 x5
    first You play first


Historical Background:
The tanks at Sidi Rezegh Airfield couldn't get through the metal detectors, everybody got out and walked.

But, somehow, they still had their guns.

Briefing:
Axis Player
[Germany]
Take 5 Command cards.

Allied Player
[Great Britain]
Take 4 Command cards.
You move first.

Conditions of Victory:
5 Medals.

The Airfield is a Temporary Objective Medal for both sides, while Sidi Rezegh is a Temporary Objective Medal for the Allied forces only.

Special Rules:
North African Desert Rules are in effect (Actions 9 - North African Desert Rules).

Special Forces infantry (Troops 2 - Specialized Units) for both sides.

Snipers (Troops 10 - Snipers) for the Germans.

British Commonwealth Forces command rules are in effect.

Air rules are not in effect. The Air Sortie cards are set aside and are not used in this mission.

Scenario Bibliography:
Scenario 2 - British Desert Expansion

With profound gratitude and appreciation to Richard Borg and Days of Wonder.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
2
1
4
10
7
1
1
1
2