Memoir '44 D-Day Landings Memoir '44 D-Day Landings

1st Ski Troops to the Rescue - May 27, 1942

A variation from the Russian Desert
Eastern Front By: sam1812 - Last update: 03/30/2013
Axis Player: Allied Player:
x6 x5 x5 x5
first You play first    


Historical Background:
Can we save the Allied 1st Armoured if we take away the desert overrun advantage by turning everybody into infantry?

Briefing:
Axis Player
[Germany]
Take 6 Command cards.
You move first.

Allied Player
[Great Britain]
Take 5 Command cards.

Conditions of Victory:
5 medals

The Road hexes on the opposite edges of the board are Temporary Medal Objectives for the Allied and Axis forces respectively.

Special Rules:
Cavalry (Troops 8 - Cavalry) ... if they work

Finnish Ski Troops (Troops 9 - Ski Troops)

German Snipers (Troops 10 - Snipers)

Scenario Bibliography:
Mediterranean Theater scenario, "1st Armoured to the Rescue"

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
2
11
10
1
1