Can we save the Allied 1st Armoured if we take away the desert overrun advantage by turning everybody into infantry?
Take 6 Command cards.
You move first.
Take 5 Command cards.
Conditions of Victory:
The Road hexes on the opposite edges of the board are Temporary Medal Objectives for the Allied and Axis forces respectively.
Cavalry (Troops 8 - Cavalry) ... if they work
Finnish Ski Troops (Troops 9 - Ski Troops)
German Snipers (Troops 10 - Snipers)
Mediterranean Theater scenario, "1st Armoured to the Rescue"
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.