There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
For three years, Axis and Allied forces chased each other over the hostile terrain of the North African desert. The tide turned in the Allies' favor at the Second Battle of El Alamein in 1942. British General Montgomery spent months building up an overwhelming advantage in men and armor, before launching his attacks against Field Marshal Rommel's German and Italian troops. On the night of 1/2 November, Montgomery attacks through the minefields towards Kidney Ridge with the 1st Armored Division.
Allies: 5 cards, you move first.
Axis: 5 cards
Conditions of Victory:
Any Allied unit exiting board on or between marked hexes counts as one medal.
Night rules are in effect.
North African desert rules are in effect.
British Commonwealth rules are in effect.
Italian Royal Army rules are NOT in effect
All Italian armor moves two hexes due to shortage of fuel. German armor still moves three.
Oases are available for recovery for both sides.
HQ-Suppy tent is owned by the Axis.
Mines are laid out by the Axis.
Anti-tank units as marked.
British engineer units as marked.
British and German special force units as marked.
British Desert Rat tank unit has 4 figures.
NOTE: Please play escarpments as blocking line of sight. Only artillery can shoot over them.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.