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The Quarry of Cleury (A.M.) - October 01, 1944 - October 10, 1944

Battle in the Vosges Mountains
Western Front By: TBivens - Last update: 07/19/2013
Axis Player: Allied Player:
x5 x8 x5 x8
    first You play first

Historical Background:
...The 3rd US Infantry Division is engaged in the Vosges Mountains. Near the village of Cleurie, they find themselves stopped by a German party entrenched on nearby heights and in a quarry....

This is an Audie Murphy campaign scenario, by jdrommel, copied here to play Online.
AARs can be posted here:
Note: it was originally 5 medals, so adjust the score (see below).

Axis player [Germany]
Take 5 command cards.
Allied player [United States]
Take 5 command cards.
You move first.

Conditions of Victory:
8 Medals.
To win the Allied player must also capture and hold the Quarry hill space (a temporary medal objective for the Allies).
The Quarry hex is now worth 4 Medals for the Allied player!
The Axis player starts with 3 permanent medals.

Note: the original scenario is a 5 medal scenario. The above medals were added to allow the Quarry Requirement Medal.
If you are writing After Action Reports (AARs), you should subtract 3 from the Axis count, and the Allies should have only 1-4 if they lose; 5 if they win. The quarry was originally 1 medal.

Special Rules:
Two German units with badges are 1-figure Snipers (Troops 10) who don't provide a medal when killed.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order