Ticket to Ride United Kingdom Ticket to Ride United Kingdom

Counter attack on the Aisne - June 10, 1940

Unternehmen Fall Rot - The Colonial Corps
Western Front By: Guy2Luz - Last update: 07/09/2014
Axis Player: Allied Player:
x5 x6 x4 x6
    first You play first

Historical Background:
On June 10, at daybreak, the 3rd Battalion of the 5th RICMS received an order to attack with the support of a company of 16 FCM 36 tanks of the 7th BCL. It was hoped that this attack would advance up to the river Aisne, the left bank of which the Germans had succeeded in capturing the previous day. Initially, the attack took place without much difficulty. Despite fatigue and lack of sleep, everyone had confidence that the brave French Riflemen would move vigorously forward. Near Roche, they found a few isolated elements of the 18th RI who had managed to hold their positions on the previous day. The Tanks arrived on the hills that dominate Roche to the north and east, when they were suddenly attacked by several enemy batteries. The enemy in turn launched a strong attack supported by artillery guided by liaison aircraft.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis player [Germany]
Take 5 command cards.

Allied Player [France]
Take 4 command cards.
You move first.

Conditions of Victory:
6 medals

Roche are Temporary Medal Objectives worth one Medal for whoever occupies it.
Rilly sur l'Aisne and Attigny are Tempory Medal Objectives worth one medal each for the Allied player.

Special Rules:
Blitz rules are in effect (Actions 15 - Blitz rules).
French Army Command rules are in effect (Nations 7 - French Army).
Place an Free French badge on the Senegalese Riflemen units (Troops 4 - Combat Engineers) : The German propaganda gave the Black African troops as wild, cannibals, cleaner the trenches with their machetes and mutilating prisoners.
Special Weapon Asset early war rules (SWAs 1 - Special Weapon Assets) are in effect for the Axis unit equipped with Anti Tank Gun (SWAs 2 - Anti tank Gun).
The lock with a gateway is impassable for Armor and Artillery; Infantry treats the lock as a bridge (Terrain 9 - Bridges) with a Hedgehogs (Terrain 5 - Hedgehogs).
The Air Power card is played as an Artillery Bombard Tactic card.

Scenario Bibliography:
1940 Les troupes coloniales dans la campagne de France de Paul GAUJAC- Ed. Histoire et Collection

Historique du 7eBataillon de Chars Légers (BCL)

Translation Major Duncan

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order