Battle of Kursk Overlord - July 11, 1943 - July 16, 1943

Unternehmen Zitadelle - Southern Salient
Western Front By: 50th - Last update: 12/04/2012
Axis Player: Allied Player:
x9 x12 x12 x10
first You play first    


Historical Background:
Kursk was one of the largest tank on tank battle in history. The Germans had some 17 Panzer divisions to fall on the Red Army, while the Soviets had about 20,000 guns of all types ready for the German attack. This scenario focuses on the Southern Salient, just south of the city of Prokhorovka. It was across these plains that the German Sixth and Eighth armies along with the Hungarian Second and Third armies attacked across the Psel River. The Fifth and Seventh Guards Tank Army defended the plains, and on the 12th of July, counterattacked the German 4th Panzer Army. It was an armored clash of well over 1500 tanks met head on as the Soviets closed to close assault. The German Tiger and Panther tanks were better at the long range attack, but the Soviets denied them this by charging them straight on. Also aircraft from both sides bombed the tanks vulnerable top armor. The Soviets surprised the Germans with the first appearance of the SU-152 tank destroyer. This mounted a six inch howitzer on a KV chassis. By the evening of July 16th, the 4th Panzer Army literally ceased to exists, and the Germans began to pull back. Hitler also pulled the Tigers and Panthers to Europe to defend Italy, now under attack. By July 16th the Germans had retreated back to their starting line. The Soviet army had many more resources than the Germans. They outnumbered the Germans in armor by almost 2 to one, in infantry by 2.5 to one, and in guns by 4 to one.

Briefing:
Allies: Take 12 Command Cards and 3 Combat Cards (optional SOS combat cards)

Axis Take 9 Command Cards and 2 Combat Cards (optional SOS combat cards) and move first.
The Axis player starts with 9 Command Cards and an Air Sortie card. After the air sortie is played, the maximum number of cards for the German player is 9.

Conditions of Victory:
Allies: Take 10 victory medals for the win

Axis: Take 12 victory medals, the city of Prokhorovka is a permanent medal objective.

Special Rules:
Air Rules are in effect.
Russian Command Rules are not in effect.
The tank units with one figure are Tiger tank units. See Troops Card #16 or EP rules page 6.
The Tank Destroyers have four figures with a TD badge or three with a unit, see Troops Card #24 or EP rules page 5.
The rules for half-tracks are on Troops Card #18 or EP rules page 5.
The rules for mobile artillery are on Troops Card #14 or EP rules page 3.
The rules for snipers are on Troops Card #10 or EP rules page 9.
The rules for Heavy Anti-Tank Guns are on Troops Card #23 or EP rules page 2.
The rules for Mortar SWA are on SWA Card #3 or EP rules page 8.
The rules for Heavy Machine Gun are on SWA Card #8 or EP rules page 8.
The rules for Anti-Tank gun are on SWA Card #2 or MT rules page 8.
The minefields were laid by the Soviets, the rules for minefields are on Terrain Card #29.

Scenario Bibliography:
Wikipedia
Campaigns of World War II Day by Day by Bishop & McNabb
The World's Greatest Tank Battles TV show Battle of Kursk episode.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
2
1
1
6
4
4
17
1
14
6
8
5
1
15