There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
The capture of Leningrad was one of three strategic goals in the German Operation Barbarossa and the main target of Army Group North. Finnish military forces were located north of Leningrad, while German forces occupied territories to the south. Both of these forces had the goal of encircling Leningrad, thus cutting off all communication with the city and preventing the defenders from receiving any food or supplies. It is clear that Hitler's intention was to utterly destroy the city and its population. A powerful and impressive monument was built in Victory Square to commemorate the heroic defenders of Leningrad. It's focal point is a broken ring design with an obelisk to represent the soldiers, sailors and civilians who did not surrender to the Nazis despite hunger, cold and constant bombardment.
This scenario depicts the early stages of the battle when the Axis initially wanted to capture the city.
Axis: 5 cards, you move first.
Allies: 5 cards.
Conditions of Victory:
Leningrad( the hospital hex) is a temporary medal objective worth 1 medal for the Allies and 2 medals for the Axis.
The Allies gain 1 medal for every unit exiting the board on the corner (Lake Ladoga) hex.
The Axis gain 1 medal for every unit exiting on or between the other 2 exit markers.
Use Air Power as Artillery Bombard deck.
Russian Commissar rules are in effect.
Gung Ho rules are in effect for the Russians due to internal lines of communication.
Since reinforcements were continually arriving, the two Hospital hexes within the Allied lines can be used to regain figures by the Allies, and the two Hospital hexes within the Axis lines can be used by them to also regain figures.
The mines are laid by the Allies.
Frozen river rules are in effect for Lake Ladoga.
Sniper rules are in effect for both sides. Both Axis and Allied snipers are 2 figures.
Russian artillery units are 1 figure. German artillery unit is 2 figures.
Special forces for both sides as marked. They can move 2 and battle.
Engineers for both sides as marked. Ignore dice reductions in close assault.
Finnish troops follow Finnish Ski Troop rules. They are 3 figures.
Russian ant-tank guns as marked. If they do not move they may battle and hit armor on stars.
German Special Force armor unit(Tiger) has 4 figures.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.