Hell's Highway - September 24, 1944 - September 26, 1944

Operation Market Garden - Counter attack at Koevering
Western Front By: Jokull - Last update: 11/20/2012
Axis Player: Allied Player:
x6 x6 x4 x6
first You play first    


Historical Background:
Operation Market Garden of September 1944, involved 35,000 troops dropped up to 100 miles (160 km) behind the German front lines in an attempt to capture a series of bridges over the Maas, Waal and Rhine rivers, ultimately enabling the Allies to outflank German fortifications and penetrating into Germany. The operation was hastily planned and many key planning tasks were inadequately completed. Three complete airborne divisions were landed or dropped at various points along Highway 69, or "Hell's Highway", in order to create a "carpet" over which the British XXX Corps could rapidly advance in Operation Garden, the armored phase. It was a daylight assault, with little initial opposition, and most units achieved high accuracy on drop and landing zones. In the end, after strong German counterattacks, the overall plan failed.

The route of the attacking armies became called Hell's Highway since the Germans pounded the road ceaselessly. But on the 24 September a strong force of Fallschrimjaeger led by Major Hans Jungwirth atacked the highway supported by Jagpanthers. By then the forward elements of the Guards tank forces had passed by and the road was jammed by supply trucks while the 101st Airborne Division protected the flanks. Jungwirth's force aimed at capturing Koevering but the determined defence of the 101st prevented them from taking the town, but the did succeed in cutting the vital highway for 40 hours until elements of the British 50th Division and 7th Armoured arrived and forced them to withdraw.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis player (Germans)
- Take 6 Command Cards
- You move first

Allied Player (Americans and British)
- Take 4 Command Cards

Conditions of Victory:
6 medals

The Axis medals in Veghel and Koevering are temporary medals for the Axis.

Special Rules:
German infantry marked with a badge are elite Fallschrimjaegers (paratroopers), they can move up to 2 hexes and do battle.

US infantry are paras, they can move up to 2 hexes and battle.

British units have the "Stiff Upper Lip" special rule.

British Infantry is motorized infantry and can move up to 2 hexes and battle.

Allied armor should be British but they can only move 2 but US move 3 and they were mostly Shermans anyway.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
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