Shingle 1: First Battle of Aprilia (the Factory) - January 25, 1944

25/01/1944
Mediterranean Theater By: zerofollia - Last update: 02/06/2013
Axis Player: Allied Player:
x5 x5 x5 x5
first You play first    


Historical Background:
On January 22, the Allies landed at Anzio, after consolidating the bridgehead begin to move towards the hills Albanians.
In this scenario we have the advance of the British 3rd Division landed Peter beach, which attack Aprilia (The FActory) by taking Possession.
But the 29th Panzer Grenadier intervenes immediately with a counter taking control of the town of Aprilia.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player :
- Take 5 command cards.

Allied Player (English):
- Take 5 command cards.
- You move first.

Conditions of Victory:
Win: 5 Medal

Special Rules:
Axis starts with 3 cards command in later rounds takes 2 cards up to a 5 command cards.

Special Units:
- Axis have an armored Trains (Troops 7)
- Axis has an elite unit.
- the tank units of the Axis is a Tank Destroyer
- A unit of the Axis is a Sniper
- Allied has an elite unit
- A unit of the allies have Mortars

Terrain:
hexagons rice paddies are Marsh (Terrain 60) : Impassable for Artillery unit, Armor may not battle on entry or exit.

Medal:
- The Medal in the town of Aprilia (two hexes) is a Sole Control Medal Objective

The air rules are not in effect.
Axis: can not play the Air Power card must be discarded.

Allies: Air Power roll a die 1 Air Sortie card
Axis: Air Power card must be discarded.

Scenario Bibliography:
see campaign "Shingle" in user page "zerofollia"

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
9
1
1
6
2
6
2
3
3
5
1
1
1
1
2