Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Battle of Kiev, 1943 - October 03, 1943 - December 22, 1943

Eastern Front By: LooneyLlama - Last update: 02/13/2013
Allied Player: Axis Player:
x5 x12 x5 x12
first You play first    


Historical Background:
In the wake of the failed German offensive at Kursk, the Soviets launched their first summer offensive of the war, pushing Manstein's battered Army Group South back towards the Dniepr River. There Manstein intended to rest and refit his troops, but that was not to be: STAVKA ordered the First and Second Ukrainian Fronts to force crossings of the Dniepr before the Germans could catch their breaths. The First Ukrainian Front, commanded by Nikolai Vatutin, was able to secure bridgeheads north and south of Kiev. His opponents would be the veteran 4th Panzer Army, commanded by Hermann Hoth.

Briefing:
Allies: 5 cards, you move first.
Axis:5 cards.

Conditions of Victory:
12 medals.
The three continuous 'A' hexes to the left of the road(Axis side) ) are a temporary medal objective for both sides worth 1 medal . If any unit from either side occupies any of the three hexes it counts as a medal.
The two hexes to the right of the road(Axis side) marked with a 'B' are a temporary medal objective for both sides worth 1 medal . If any unit from either side occupies any of the three hexes it counts as a medal.
The three hexes marked with a 'C' are a temporary medal objective for both sides worth 1 medal. If any unit from either side occupies any of the 3 hexes it counts as a medal.
The 2 hexes marked with a 'D' are a temporary medal objective for the Allies worth 2 medals, and a temporary medal objective for the Axis worth 1 medal. Any unit occupying either hex gains the medal(s).
The train station is a temporary medal objective worth 2 medals for the Allies.

Therefore, the Axis start with 3 medals.

Special Rules:
Air power as Artillery Bombard deck is used as there is no air superiority.
Gung Ho rules are in effect for the Allies due to large manpower superiority.
The Dnieper River is fordable only on the 2 hexes marked with an 'f'.
The rice paddy hexes represent marshes. Follow terrain restrictions for rice paddies.
The Headquarter and Supply Hex is owned by the Axis. Axis lose 1 card if captured by the Allies.
Mine is laid by the Axis.(Eastern mine)
The Allied and Axis artillery that are mobile are 1 figure.
Special Force Infantry for both sides as marked. Can move 2 and battle.
Axis Special force armor(Tigers) are 4 figures.
Soviet and German engineers as marked. Ignore dice reductions in close assault.
German Finnish Ski troop badge represents elite street fighting units. Use Finnish ski troop rules for movement and battle.They are 4 figures.
German anti-tank as marked. Hit armor on stars.

NOTE: The Bukrin Bend was an area along the Dnieper River that had very rugged terrain. Rice paddies(swamps) and hedgerows are used to depict this terrain.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
9
1
3
1
1
10
4
10
1
6
4
7
9
1
2
2
4
2
10
4
5
1
2