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There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
Historical Background: The Demyansk Pocket was the name given to the pocket of German troops encircled by the Red Army around Demyansk, south of Leningrad. It resulted from the German retreat following their defeat during the Battle of Moscow. On March 21st, 1942, German forces attempted to leave through the "Ramushevo Corridor". Over the next several weeks, this corridor was widened and the Germans were able to break the siege on April 21st.
Briefing: Allies: 5 cards, you move first. Axis: 5 cards.
Conditions of Victory: 9 medals. Both air field hexes are temporary medal objectives worth one medal for the Allies. Demyansk is a temporary medal objective worth one medal for both sides. The Axis can gain additional medals for each unit exiting on or between the exit markers.
Special Rules: Blitz rules are in effect. However, you CANNOT use Recon 1 card as air power. It is only in play to have the Soviet armor move 2 hexes. Russian Commissar rules are in effect. Air Power as Artillery Bombard deck is used. ALL armor moves 2 hexes. Finnish ski troop badges represent elite German infantry with the new StG 44,the first assault rifle. Use Finnish Ski Troop rules for movement and battle. Both Allied and Axis special force infantry as marked. Can move 2 and battle. German anti-tank unit as marked. Hit armor on stars. Soviet engineers as marked. Ignore dice reductions in close assault. Both German artillery are 1 figure due to ammo supply having to be delivered by air. Also, German rosette armor represent an '88' and is only 2 figures.
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
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