There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
The Soviet naval base at Sevastopol was one of the strongest fortifications in the world. Its site, on a deeply eroded limestone promontory at the southwest tip of the Crimea made an approach by land forces exceedingly difficult. In June 1941, attacks by Soviet aircraft from the Crimea against Romania's oil refineries destroyed 11,000 tons of oil. Hitler described the area as a "floating aircraft carrier" and ordered its conquest. The heavily defended Sevastopol was the linchpin. The operation to secure the city was codenamed Storfang (Sturgeon Catch).
Axis: 6 cards, you move first.
Allies: 5 cards.
Conditions of Victory:
Fort Stalin is a permanent medal objective worth 1 medal for the Allies.
The Train Station is a permanent medal objective worth 1 medal for the Allies.
Blitz rules are in effect.
Russian Commissar rules are in effect.
Mines are laid by the Allies.
Hospital hexes are owned by the Allies due to reinforcements being brought by sea.
Railroad hexes do not impede armor movement.(online rule)
Sniper rules are in effect for the Allies. The sniper is 2 figures.
NOTE: Snipers can shoot at artillery and hit on star and grenade! They kill artillery by demoralizing the gun crew.(online rule)
Allied artillery units are 1 figure.
Axis engineers(Italian and German) ignore dice reductions in close assault.
Italian rules are not in effect. They retreat like normal units. (online rule)
Special force units for both sides can move 2 and battle.
Finnish ski badge unit are infiltrators. They follow Finnish Ski troop rules.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.