Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Landing at Malaya Zemlya - February 04, 1943

Eastern Front By: LooneyLlama - Last update: 02/19/2013
Axis Player: Allied Player:
x5 x9 x5 x9
    first You play first


There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
Malaya Zemlya was a Soviet uphill outpost on Cape Myskhako that was recaptured after fierce, bloody battles with the Germans on the night of February 4th, 1943. Cape Myskhako is still associated with a heroic stand made by the 800 strong contingent of the Soviet Naval Infantry. The special forces were dropped during winter high storms by the Soviet Black Fleet. Against very strong forces, the marines held their ground, and their leader of the group, Major Caesar Kunikov was mortally wounded. He was posthumously awarded the title of Hero of the Soviet Union. He is one of the Soviet-Jewish WW2 heroes.

Briefing:
Allies: 5 cards, you move first.
Axis: 5 cards.

Conditions of Victory:
9 medals.
Malaya Zemlya is a temporary medal objective worth 1 medal for the Allies and 1 medal for the Axis.
The two town hexes are temporary medal objectives worth 1 medal for the Allies.
Any Allied unit exiting the board on or between the exit markers gain 1 medal for each exiting unit.
Eliminating the Axis Special Force armor units is worth 2 medals each.

Therefore, the Allies start with 1 medal.

Special Rules:
Night rules are in effect.
Blitz rules are in effect.
Hill 317 rules are in effect for the 2 hills marked with an 'H'. If an Allied unit occupies either of these hexes they may use Recon 1 cards as Air Power in the designated section.
Gung Ho rules are in effect for the Allies. (except with the Recon 1 card as explained below)
Special Force Infantry for both sides as marked. Can move 2 and battle.
Engineers for both sides as marked. Ignore dice reductions in close assault.
German Special Force armor are 4 figures. It can move 3 hexes and attack.
German regular armor moves only 2 hexes.
German anti- tank unit as marked. Hit armor on stars.

NOTE: Field bunkers do NOT block line of sight. (online bug)
NOTE: If Allies play Recon 1 card they will be able to either play it as Air Power OR order 1 unit. They will not be able to order a second unit. The Gung Ho rule is overridden for this card only.(online bug)

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
6
4
1
4
6
3
15
7
3
5
5
1
3
2