There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
The Brigadiers have been kicked out of the Brigadier Bar. Being driven back from their seaside resort into the jungle, a counter attack is planned the same day.
The Finnish ski troops represent Brigadiers whom were practicing on the north pole and have been flown in.
The Axis mobile artillery has been damaged during battle, therefore it is no longer mobile.
Air Drop: The allies can drop 1 unit behind the lines.
Hill 317 the hill with Hill 317 on it can be captured by the Allies. Once occupied they can use recons to conduct airstrikes.
The Brigadier Bar is worth a temporary medal for the Allied player.
If fleeing Axis troops make it to the field hospital they are rewarded a medal.
As the French really need a bath, the Duck Pond is worth a temporary medal for the Allied player.
The Oasis at the Allies side can be used by the Allies to recover; The Brigadier Bar and the oasis next to it can be used by the Axis to recover. I would go for the oasis next to the bar as you never know about the bar itself. Note: When recovering, the dices are rolled. On a star the Brigadier Bar serves Heineken during recovery, On rolling a outline-of-a-pull-off-lid-of-a-beer-bottle-cork the Brigadier Bar serves Tuborg, On rolling an engineer symbol or palmtree the bar serves Westvleteren. And if you really have a bad roll the bar serves Ch'ti. For more information read the forum on the topic Brigadier Bar.
Conditions of Victory:
All players having reached the Rank of Brigadier or equivalent must take the French side. When playing other Brigadiers, the French Brigadiers must take the Frenchiest side. When playing non French Brigadiers or when not playing Brigadiers the player living closest to France must take the French side. Otherwise the supply lines will get too long.
This scenario has been made as a sequel to the brilliant Raid on the Brigadier Bar scenario. Given the fact that the Brigadier Bar does not change nor its surroundings, only the place from where you approach it. Therefore 3 lines of hexes in this scenario might coincide with the Raid on the Brigadier Bar scenario. If they don't please contact the author of this scenario.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.