There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
The Battle of Berlin, designated the Berlin Strategic Offensive Operation by the Soviet Union, was the final major offensive of the European Theatre of World War II.[f]
Starting on 12 January 1945, the Red Army breached the German front as a result of the Vistula?Oder Offensive and advanced westward as much as 40 Kilometres (25 miles) a day through East Prussia, Lower Silesia, East Pomerania, and Upper Silesia, temporarily halting on a line 60 km (37 mi) east of Berlin along the Oder River. When the offensive resumed, two Soviet fronts (army groups) attacked Berlin from the east and south, while a third overran German forces positioned north of Berlin. The Battle in Berlin lasted from 20 April until the morning of 2 May.
Axis Player Germany take 4 command cards.
Allied Player Russia take 6 cards.
You play first.
Conditions of Victory:
Night attack rules are in effect representing the preparation of the German troops to dig-in(Actions 19 Night Attacks).
The medal in Berlin is a Temporary objective for both sides, North for the Germans and South for the Allies.
The German and Polish units marked with a badge are Specialized units (Troops 2 Specialized Units).
The Russian units marked with a badge are Engineers (Troops 4 Combat Engineers).
Sniper rules for the German player (Troops10 Snipers).
The river is only passable by the bridges.
The bunkers are field bunkers (Terrain 22 Field Bunkers).
The minefields are laid out by the German player (Terrain 29 Minefields).
The Trenches represent bombcraters (Terrain 51 Trenches).
The Air power card is played as artillery bombard.
Advanced Players could use the Combat Cards from the stalingrad expansion (Actions 25 Combat Cards). Not available on memoir online :)
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.