There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
As the Marines moved north on Okinawa, it gradually became clear that the Japanese had concentrated on the Motobu Peninsula in the northwest, and so the 29th Marines moved in that direction. As the 29th moved towards the peninsula, resistance gradually increased. The Japanese were in fact concentrated in a redoubt built on the 1,200 foot Yae Take(Mount) that measured 6 miles by 8 miles. The difficult terrain made it almost impossible to use armor. The Marines attacked the position in earnest on April 14th and the battle lasted for four days. Many Japanese were able to escape and continued to conduct a guerrilla war in the north.
Allies: 6 cards, you move first.
Axis: 5 cards.
Conditions of Victory:
Yae Take is a temporary medal objective for the Allies worth 1 medal.
Manna is a temporary medal objective for the Allies worth 1 medal.
Any Japanese unit escaping through the exit hex gains one medal.
Air Power as Artillery Bombard deck is used.
Gung Ho rules are in effect.
Japanese Imperial Army rules are in effect.
Cave Hex rules are in effect. NOTE online rule: Any attempt to seal caves will succeed.
Allied engineers as marked. No dice reductions in close assault.
Allied artillery is a mobile unit. Can move 1 and battle.
Special force Marines as marked. Can move 2 and battle.
All Allied armor are flamethrowers. Only -1 die attacking in close assault.
NOTE: you cannot shoot at enemy units in wadis unless in close assault. You can take ground across wadis. Consider them deep valleys for online purposes.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.