[France 1940] Cheverny - June 18, 1940 - June 19, 1940

Unternehmen Fall Rot - Facing the Sologne
Western Front By: Horius - Last update: 11/25/2013
Axis Player: Allied Player:
x6 x7 x5 x7
first You play first    


Historical Background:
In June 1940, the French armies retreat to the south, pursued by German troops. The French Tenth Army Corps passes the Loire on the night of June 16 to 17 It is covered in retirement by the 4th DCR, passing the Loire on the night of June 17 to 18.
Divided into three groups, the 4th DCR then positioned south of Blois (Simonin group) on Cheverny Area (group Sudre) and north of Romorantin (Longuemar group). The 6th and 10th Cuirassiers come support. The artillery moved into the area and Blocks Soing-en-Sologne. The French troops are cut off and they face the Sologne and the right bank of Blois.
The Germans penetrate Sologne June 18 by Orleans and Beaugency (including the bridge was not destroyed). Meanwhile, they try to seize the bridges Sea and Blois but the French blow up two bridges.
June 19, motorized columns and German cavalry came Bracieux and Courmemin seep into the French system. At the same time, German soldiers crossed the Loire collapsible boats. The 4th DCR against attack every time and pushes the enemy, inflicting heavy losses.
Sologne is proving to be difficult terrain for both opponents, despite a good road network. Large area of ??wetlands, hedgerows and forests, traversed by rivers, Sologne is ideal for ambushes, infiltration, and is not conducive to the identification of the enemy. Within 48 hours, the fighting are short-range, see melee.
The X AC crosses the Cher on the night of June 19 to 20, fully protected by the 4th DCR. But German pressure increases on the French lines. In the afternoon du19 June 4th DCR folds westward to reposition then combat training in the area of ??Sambin Thénay and Pontlevoy.

The theater is set, the troops are in position. History is in your hands. Your turn!

Briefing:
The German player receives 6 command cards, the French player receives 5.
The German player goes first.

Conditions of Victory:
We must get 7 medals to win.
The German player wins a temporary medal objective if seizes Blocks and roads leading to Blois or Romorantin.
The French player wins a temporary medal objective as it occupies Cour-Cheverny and Cheverny.
The French player wins a medal final victory for each unit that is out of the plateau to the south to Montrichard.

Special Rules:
Action 15 - The Blitz rules apply.
The German heavy artillery battery of 105 mm guns.
German unity with the badge of a regiment of cavalry riders.
The German tanks with the badge "German cockade" are units of light armored and armored cars. They have only 2 figures.
The units of elite German infantry troops are motorized.
German infantry units with the badge "mortar" have 60 mortars and 81 mm.
Units of French elite infantry badge with "Rangers" are troops motorized infantry and dragoons.
Infantry units with the badge "antitank weapon" are equipped with anti-tank guns.
The French elite armored units are heavy tanks B1-bis or B1.Elles have 4 figures.
The French infantry are weak: they have only 3 figures.
Armored units with two figures represent the 6th and 10th Cuirassiers, equipped with armored cars.
The rivers Cosson, Beuvron and Conon are surmountable.

Scenario Bibliography:
Site internet www.chars-français.net

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
13
5
1
1
18
8
4
5
2
8
1
9
1
3
1