Breakthrough to Cassino Station - March 15, 1944 - March 22, 1944

Third Battle of Monte Cassino
Mediterranean Theater By: 50th - Last update: 11/19/2013
Axis Player: Allied Player:
x6 x6 x7 x6
    first You play first


Historical Background:
The Gustuv line was a German defensive line from the east to the west coast of Italy. The only place they could hope to break through was the Liri Valley. Even though this was the weakest point, it was protected by very rough mountainous terrain. Steep hills formed the base of the mountain range known as the Aurunci Mountains. This is the third attempt to break through to the ruins of the abbey on Monte Cassino. Over 600 allied bombers poured over the area, and after that, over 196,000 artillery shells pounded the German positions in the town of Cassino and on the hills and mountains. After that, the 4th Indian Division, 2nd New Zealand Division and the 78th British Division renewed the allied attack with allied armor. The Sherman tanks made it into the ruins of the town and onto Cassino Ridge near castle hill. The 2nd New Zealand Division turned its attention to Cassino Station and captured it, while the 4th Indian Division set its sights on the abbey ruins only to be stopped 260 yards away. The British with their Sherman and Stuart tanks, moved in to take the ruins of the town and Cassino Ridge. With almost equal numbers of allies to German divisions, the terrain favored the defenders.

Briefing:
Axis: Take 6 command cards.

Allies: Take an air sortie or air power card (if not using air rules), seven more cards and go first. When the air sortie or air power card is played, do not replace it as your new maximum card count is seven.

Conditions of Victory:
Axis: The abby ruins on Monte Cassino and Cassino Station are temporary medal objectives, hold these and get four more medals.

Allies: You must occupy the abbey ruins on Monte Cassino and the Cassino Station and get four more medals.

Special Rules:
The town hexes of Cassino, and the abby on Monte Cassino (represented by sand bags) is in ruins, treat as City Ruins terrain card #45.
The British armor unit is composed of Stuart light tanks move 4 and battle Infantry and Artillery at 2,2,2, they may armor overrun and move one additional hex.
Castle Hill and all hills marked steep hill are steep hills, see terrain card #13.
For rules on sandbags, see terrain card #10.
The German infantry unit on Monte Cassino is a Machine Gun unit. For rules, see SWA card #7.

Scenario Bibliography:
Campaigns of World War II by Bishop & McNabb
The Italian Campaign by Time Life books inc.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
4
1
1
1
1
2
8
9
27
4
5
2
11
12
1
2
1
2