Tarawa, Japanese Counterattack - November 23, 1943

Pacific Theater By: LooneyLlama - Last update: 12/20/2013
Axis Player: Allied Player:
x5 x8 x5 x8
first You play first    


There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
The final turning point in the bloody contest for Betio Island occurred the third night, when Commander Sugai and Lt. Manami finally mustered forces on the eastern flank to counterattack the 6th Marines. This was a sensibly planned, well-orchestrated series of night attacks- not at all the sake-soaked "Banzai!" charges typically characterized by western historians. Initial probes found the seams between American units and the location of their automatic weapons. A force of some 500 to 700 rikusentai then struck those sectors of the Marine lines at 4:00 A.M. The attack failed at great loss to the Japanese as the Marines proved their mettle in primeval hand-to-hand fighting with knives and bayonets.

Briefing:
Axis: 5 cards, you move first.
Allies: 5 cards.

Conditions of Victory:
8 medals.
The Airfield is a temporary medal objective for the Allies worth 1 medal.
The 3 beach hexes on the Allied baseline are PERMANENT medal objectives for the Axis worth 1 medal each.

Special Rules:
Air Power as Artillery Bombard deck is used.
The river is not fordable.
Night rules are in effect.
Imperial Japanese rules are in effect.
Gung Ho rules are NOT in effect for the Allies.
Allied Engineer infantry as marked. Ignore dice reductions in close assault.
U.S. Marine badge units are Special Forces. Can move 2 and battle.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
18 
24 
4
3
1
1
4
5
1
3