Tarawa - November 20, 1943 - November 22, 1943

No Retreat, No Surrender
Pacific Theater By: LooneyLlama - Last update: 12/08/2013
Axis Player: Allied Player:
x10 x12 x11 x12
first You play first    


Historical Background:
The first of four turning points in the Battle of Tarawa occurred at 8:55 A.M. on D-Day, November 20th, 1943, when the ragged lines of 87 American assault amphibious vehicles approached Betio Island. Could these strange "little boats on wheels" negotiate the coral wall at low tide? They did. The LVT's hit the reef, slowed, then crawled over the barrier to rumble the remaining quarter mile ashore with their landing force of 1,500 Marine Corps riflemen and combat engineers. The Japanese naval infantrymen exclaimed, " The god of death has come!"

Briefing:
Allies: 11 cards. You move first.
Axis: 10 cards.

Conditions of Victory:
15 medals.
The two Headquarters and Supply hexes are temporary medal objectives for the Allies worth 1 medal each.
The Airfield hex is a temporary medal objective for the Allies worth 2 medals.
Eliminating Admiral Shibasaki is worth 2 medals. He is represented by the engineer badge.

Special Rules:
Imperial Japanese rules are in effect.(Nations-3)
U.S. Marine Corps command rules for Overlord are in effect for the Allies.(Nations-4bis)
Field bunkers can be used by both sides for protection.(Terrain-22)
Regular bunkers cannot be used for protection by the Allies.(Terrain-2)
Sandbagged hexes represent sea walls(coconut log barricades). They are permanent fixtures. (Terrain-12)
Cave hexes represent tunnels that interconnected the bunkers. (Terrain-52)
Mines are laid by the Axis.
The 2 Headquarters and Supply hexes are owned by the Axis. They lose 1 card for each hex that is occupied by an Allied unit.
Admiral Shibasaki is an engineer unit.(Troops-4)
All Axis armor are 2 figures.
Place engineer badge on Allied units.(Troops-4)
Follow Heroic Leader rules for the Allied engineer unit marked with a star.(Actions-8).
Follow flame thrower rules for all Allied armor.(Troops-13)
Use Destroyer rules.(Troops-12)
Special weapons asset rules late war(SWA-7) are in effect for the Japanese and American units equipped with a machine gun.
Special weapon asset rules late war (SWA-6) are in effect for the Japanese and American units equipped with a mortar.
Use landing craft rules.(Troops-15)
NOTE: Allied units that are 'behind the lines' on their right flank retreat to their right edge or to the Japanese side of the board, NOT down toward their baseline. Three directions only, either of the two hexes up toward Japanese baseline OR toward right edge.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
2
1
2
2
4
28
7
2
6
2
5
1
5
6
7
3
1
3