Landing at Dieppe - August 19, 1942

Operation Jubilee -
Western Front By: Didji - Last update: 05/08/2013
Axis Player: Allied Player:
x6 x7 x6 x7
    first You play first


There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
August 19, 1942 in the morning : landing of the allies on the beaches of Dieppe. This is the "operation Jubilee", including 6000 men. 4963 Canadians are responsible, inter alia, of attacks on front and on Pourville on the west. At Pourville, South Saaskatchewan Regiment and Cameron Highlanders of Canada meet only a slight resistance but it becomes stronger when they crossed the river Scie to mave towards Dieppe. They will never reach the airfield of Saint-Aubin which was one of their goals. The main attack must cross the pebble beach in front of Dieppe and take place half an hour after landings on the flanks. Hidden in the buildings overlooking the promenade and on the cliff, the Germans fight back harshly. Tanks, immobilized by the dam and pebbles, are greeted by a roaring fire. The operation will result in a disaster : among the 4963 Canadians embarked for the operation, only 2210 returned in England including many wounded. 907 Canadians lost their lives in Dieppe.
The troops are in place. Have fun !

Briefing:
The allied player has six command cards. He plays first.
The player of the axis has six command cards.

Conditions of Victory:
7 medals.
Freya radar, the church of Dieppe and the village of Pourville give each one a temporary medal for the allies. Each allied unit outgoing of the board by the road towards the airfield of Saint-Aubin also gives a medal.

Special Rules:
The hills surrounding the beach of Dieppe are cliffs requiring movement of two hexes for infantry and impassable by tanks from the beach.
The radar station has no effect : no limitation of movement or fighting and it does not block the seeing line.
The river Scie is passable.
Blitz rule applies :the card "recognition" can be played by the payer of the axis as a card airstrike in the corresponding section. Allies tanks can move only two hexes.
The bunkers don't block the seeing line.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
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