Battle of Angaur - September 17, 1944 - September 30, 1944

Operation Stalemate II -
Pacific Theater By: LooneyLlama - Last update: 01/10/2014
Axis Player: Allied Player:
x5 x8 x6 x8
    first You play first


There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
The Battle of Angaur was fought from 17 September to 30 September 1944 on the island of Angaur in the Palau group. The Campaign was named Operation Stalemate II. Anguar is a volcanic three mile long island rich in phosphorus. The island had good potential for airstrip construction. American forces landed on the 17 September on the northeast and southeast coasts, where they encountered mines and snipers that slowed their advance. Japanese troops had also dug into caves. Not willing to spend lives to secure the caves, American forces simply used bulldozers to seal their entrances.

Briefing:
Allies: 6 cards, you move first.
Axis: 5 cards.

Conditions of Victory:
8 medals.
The hill hex is a temporary medal objective worth 1 medal for the Allies.
Saipan Town is a temporary medal objective worth 1 medal for the Axis.
The 3 hexes representing the Phosphate Factory is a temporary medal objective for both sides worth 1 medal. If any unit from EITHER side occupies any of the 3 hexes it gains 1 medal irregardless if any of the other hexes are occupied by the enemy. In other words, BOTH sides can gain 1 medal at the same time.

Therefore, the Axis start with 1 medal.

Special Rules:
Gung Ho rules are in effect.
Imperial Japanese Army rules are in effect.
Air Power as Artillery Bombard deck is used.
Mines are laid by the Axis.
Cave rules are in effect. Online rule: Any attempt to seal a cave by the Allies will always be successful.
Lake Salome cannot be entered. It does not block line of sight and can be fired over in online play.
Sniper rules are in effect. NOTE: Snipers can fire at artillery and hit on stars and grenades.
Engineer units for Allies as marked. Ignore dice reductions in close assault.
Flamethrower Allied armor as marked. -1 die reduction in close assault.
Remember, train tracks in online play have no effect on movement.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
2
3
2
3
1
4
2
15
2
13
6
2
2
3