Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Iwo Jima - February 19, 1945 - March 26, 1945

Operation Detachment -
Pacific Theater By: LooneyLlama - Last update: 12/08/2013
Axis Player: Allied Player:
x9 x12 x10 x12
    first You play first


Historical Background:
Iwo Jima, which means Sulfur Island, was strategically important as an air base for fighter escorts supporting long-range bombers. It would provide an emergency landing strip for crippled B-29s returning from bombing runs. The seizure of Iwo would allow for sea and air blockades, the ability to conduct intensive air bombardment and to destroy the enemy's air and naval capabilities.
The prize would not come easy. The fighting that took place during the 36 day assault would be immortalized in the words of Admiral Nimitz, " Among the Americans who served on Iwo Island, uncommon valor was a common virtue".
To the Japanese leadership, the capture of Iwo Jima meant the battle for Okinawa, and the invasion of Japan itself, was not far off.

Briefing:
Allies: 10 cards, you move first
Axis: 9 cards.

Conditions of Victory:
15 medals.
Mt. Suribachi is a permanent medal objective worth 1 medal for the Allies.
Both airfield hexes, Hill 382 and Motoyama Plateau are temporary medal objectives for the Allies worth 1 medal each.

Special Rules:
Imperial Japanese Army rules are in effect.(Nation-3)
Overlord U.S. Marine Corps rules are in effect.(Nations-4bis)
Sandbags represent sea walls and are permanent fixtures.(Terrain 12)
Use wadi rules for quarry.(Terrain 44)
Use cave rules. (Terrain 52)
All hills marked with a 'c' are cliffs. Impassible to armor and artillery. (Terrain 11)
Use mountain rules. No dice reductions if on same ridge. -2 if on lower terrain. (Terrain 30)
Mines are laid by the Japanese.
Headquarters and Supply hex(communication center) is owned by the Axis. Lose 1 card if occupied by the Allies.(Actions 17)
Single figure Japanese unit represents Lt. Gen. Tadamichi Kuribayashi. Use the command car and rules (Troop 20)
Japanese heavy anti-tank guns CANNOT move. Use heavy anti-tank gun rules. (Troops-23)
Regular Japanese armor is 3 figures.
Use sniper rules for the two marked Japanese units.(Troops 10)
Use late war machine gun,anti-tank and mortar rules for all marked units from both sides.(Troops 5,6 and 7)
Place engineer badges on Allied units.(Troops-4)
U.S. Marine Corps badge represents special forces. (Troops2)
Use Heroic leader rules for the 3 marked units with the Battle Star token. (27 recipients of the Medal of Honor.) (Actions 8)
Use destroyer rules.(Troops 12)
Use Flame Thrower rules for marked Allied armor. (Troops 13)
Use Landing Craft rules.(Troops 15)

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
8
2
1
2
8
31
2
5
4
4
3
6
1
3
6
15
5
4
6