Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Counter-attack on Mortain - Overlord - August 03, 1944 - August 07, 1944

Unternehmen Lüttich -
Western Front By: Burdie Smith - Last update: 06/26/2013
Axis Player: Allied Player:
x8 x12 x10 x12
first You play first    


Historical Background:
"We must strike like lightning!" - Adolf Hitler to Field Marshall Von Kluge

'Operation Lüttich' began shortly before midnight on the evening of August 3rd. Under direct orders from Hitler, four armored divisions launched a counterattack westward across the Cotentin Peninsula toward Avranches. Their objective: to cut Patton's forces in half, thereby bottling up the Allied breakout.

The 2nd SS Panzer Division pushed into Mortain before dawn and sent a column toward St. Hilaire. But the value of holding Mortain was severely undermined by the 120th Infantry entrenched on hill 317. The 2nd Panzer Division drove west along the River See until it was halted near Le Mesnil-Adelee. In the center, 1st SS Panzer and Panzer Lehr Division were stopped after taking St. Barthelemy. The northernmost element of the push, the 116th Panzer Division failed to launch its attack.

The US commander, "Lightning Joe" Collins, countered and ordered armored and additional infantry forward from the reserve. By late morning, Allied aircraft swarmed the area; with a clear view of the German advance from Hill 317, the 120th was able to call in accurate air and artillery fire all day.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player: Take 8 command cards
You move first.
Allied Player: Take 10 command cards.

Conditions of Victory:
14 medals

Special Rules:
* Re-supply rules (Actions 24 - Resupply) are in effect for Supply Trucks (Troops 17 - Supply Trucks) and Half-Tracks (Troops 18 - Half Tracks).
* Place a figure and badge on the Axis Army Sniper figure (Troops 10 - Snipers)
* Use the proper figures for the Allied Mobile Artillery unit (Troops 14 - Mobile Artillery), the Nebelwerfer (Troops 25 - Screaming Meemies) and the Heavy Anti-Tank Gun (Troops 23 - Heavy Anti-Tank Guns)
* Tiger Tank rules are in effect (Troops 16 - Tigers)
* Special Weapon Asset late war rules (SWAs 4 - Special Weapon Assets, Late War) are in effect for the units equipped with Mortars (SWAs 6 - Mortar), Machine Guns (SWAs 7 - Machine Gun) and Anti-Tank Gun (SWAs 5 - Anti-Tank Gun)
* Patrol Car rules are in effect for the Allied unit in Mortain (Troops 19 - Long Range Patrol Cars)
* Command Car rules are in effect for the Axis unit (Troops 20 - Command Cars)
* Air rules are in effect. Give the allied player 2 air sortie cards. The axis player receives 1 air sortie card. The Air Power card can only be played by the allied player

Scenario Bibliography:
The standard official scenario of the basic rule book (or the air pack rulebook)
Google Maps
Osprey Military maps of world war 2

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
2
1
8
2
24
8
16
10
9
27
2
3