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[Tunisia] Oum el Abouab - Action 1 - December 27, 1942

The attack of Carpentier battlegroup.
Mediterranean Theater By: jdrommel - Last update: 05/12/2014
Axis Player: Allied Player:
x6 x6 x5 x6
    first You play first


Historical Background:
In early December 1942, under the command of General Juin, French troops reorganized to participate in the fight against Axis troops in Tunisia. After a first attack failed, the Carpentier battlegroup, poorly equipped and composed of one battalion of 7th RTM (Moroccans), one company of goumiers and one battery of 67th RAA (colonial artillery) and reinforced by light tanks of "C" company, 1st US Armored Regiment, attacked again towards Pont du Fahs. At Oum el Abouab, the enemy line was held by Italian troops of division Superga. After a fierce battle where French soldiers were ready to succeed, a German counter-attack with tanks and panzergrenadiers with the support of Luftwaffe, stopped definitively the French offensive towards Pont du Fahs.
The stage is set, the battle lines are drawn and you are in command. The rest is history.

Briefing:
Axis player [Italy/Germany] : 6 command cards.
Allied player [France] : 5 command cards, you move first.

Conditions of Victory:
6 medals.
For the Allied player, exit marker is in effect on the two road hexagons "vers El Hamra" and "vers Pont du Fahs".

Special Rules:
- Use "Royal Italian Army" rules (Nations 6) to the Axis units with Italian badge. Do not use "Italian High Command" rule.
- Use "French Army" rules (Nations 7) for all Allied units except the two tank units (US).
- Use "Elite Armor" rules (Troops 2) to the German armored unit.

Scenario Bibliography:
- "Nous étions alors capitaines... à l'Armée d'Afrique" - Pierre Daillier.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
12
11
6
5
3
5
2