Gin Drinker's Line - December 08, 1941 - December 12, 1941

Battle for Hong Kong
Pacific Theater By: Brummbar44 - Last update: 09/19/2013
Axis Player: Allied Player:
x6 x5 x4 x5
first You play first    


Historical Background:
The Gin Drinker?s Line was a string of defence points, primarily pillboxes and trenches surrounded by wire and situated on various hills separating Kowloon from the New Territories. The key defensive position on this 18 kilometre line was the Shing Mun Redoubt, located on a spur overlooking Shing Mun Reservoir.

The British forces defending were inexperienced and spread thin. The Japanese attackers on the other hand were 5 year veterans from fighting the Chinese and were well prepared for the attack on Hong Kong.

After darkness fell on December 9th, the Japanese launched their attack. The weakly defended Shing Mun redoubt was quickly overwhelmed. The British prepared to counter-attack on the 10th but the Japanese pressed on their attack and soon the order was given to withdraw all British units to the Hong Kong island.

[First scenario in the Battle for Hong Kong campaign.]

Briefing:
Allies 4 cards
Axis 6 cards
Japanese go first

Conditions of Victory:
6 medals
Shingmun Redoubt and Golden Hill are shared temporary medal objectives (the Allies start with the objectives).

Special Rules:
Night Rules are in effect (note; Allies do not roll on their first turn!)
Water hexes impassable
Imperial Japanese Army Command rules are in effect
British Stiff Upper Lip rules are in effect

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
4
1
3
2
1
15
1
9
1
2
10
2
2