Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Battle for Woensdrecht - June 06, 1944

Western Front By: Antoi - Last update: 10/28/2013
Axis Player: Allied Player:
x5 x8 x6 x8
    first You play first


Historical Background:
After the liberation of Antwerpen no allied ship could enter its harbor. German forces still held both side of the schelde river and could sink every ship.
Operations were planned by allied high command to secure those sides. first the south bank of the river was attacked and liberated. At the same time
allied forces, north of Antwerpen swept through occupied Holland to clear the north bank. Their first objective was Woensdrecht, a small town but crucial for
its crossroads and acces to Walcheren.

Briefing:
Allied 6 cards
Axis 5 cards

8 medals

Conditions of Victory:
An allied unit exiting the battlefield from the exit marker counts as one medal
The two hexes of hoogerheide counts as a temporary mayority medal for both players (German player starts with this medal)
Woensdrecht and Huibergen counts as a temporary medal hex for the allied player
The axis player gets a permanent medal as soon as hey occupies Ossendrecht

Special Rules:
My rules

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
9
1
5
5
18
1
8
3
5
2
3
1