Historical Background: Second scenario in the Battle for Hong Kong campaign.
On December 11th General Maltby ordered the withdrawal from the mainland. The Punjabs and Rajputs fought a rearguard action for the evacuation. Most of the Brigade's heavy equipment was saved and the evacuation was successful. The stage was set for the defence of the Island of Hong Kong.
Briefing: Axis 5 cards Allies 4 cards Axis goes first
Conditions of Victory: 5 medals Allies get 1 medal for each unit evacuated either off of the Pier or via boats (ie. landing crafts). Allies must evacuate at least 2 units to win (so the most medals they can have from eliminating enemy units is 3).
Special Rules: Units that are on the Pier may exit the next turn from the game board as if the pier itself was the edge exit. A unit that moves onto the landing craft is considered on it for rule purposes. Any turn thereafter, the landing craft may be ordered move off the board exiting and depositing the unit safely (place on medal track). The landing craft may then be ordered back on to the board anywhere along the Allies edge and may continue to evacuate units as above. Note; the landing craft must be adjacent to a beach hex in order for a unit to move onto it.
Destroyer is an old ship, place 2 Star markers on it to start, it may only take one more hit.
Air Rules are not in effect.
Campaign: Award Allies 1 Reserve token for each unit that exits.
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.