Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Mortain - August 07, 1944

"A Thorn in the Flesh"
Western Front By: LooneyLlama - Last update: 12/08/2013
Axis Player: Allied Player:
x5 x8 x5 x8
first You play first    


Historical Background:
Swirling fog lifted and descended with stage-curtain melodrama in the balmy small hours of August 7. Shortly after 1 a.m., American pickets reported a spatter of rifle fire, followed by the distinctive growl of the panzers on the hunt. Then the attack slammed against the 30th Division front in scalding, scarlet gusts: 26,000 Germans in the first echelon, with 120 tanks crewed by men in black uniforms. Machine guns cackled, and the percussive boom of tank main guns rippled up and down the line. American howitzers barked back, firing by earshot at bent shadows barely a thousand yards ahead.

Briefing:
Axis: 5 cards, you move first.
Allies: 5 cards.

Conditions of Victory:
8 medals.
St. Barthelemy and the Abbaye Blanche are temporary medal objectives for the Axis worth 1 medal.
The exit hex can be used by the Axis to gain 1 additional medal for each exiting unit.
Mortain(2 town hexes) is a majority medal objective for the Axis worth 1 medal.

Special Rules:
Night rules are in effect.
Allied artillery may fire at -1 die at their normal range until normal visibility is obtained.( For example: if visibility is 3 hexes and artillery is firing at 4 hexes, roll 1 die instead of 2)
Follow forward spotting rules(Actions-4) as long as any Allied infantry unit remains on any marked(with an 'f') hill hex. (Can be combined with above visibility rule-example: if visibility is 3 hexes and firing at 4 hexes at a unit that had previously been hit roll 2 dice instead of 1)
Allies can use Recon-1 card as Barrage in the designated section. Barrage and Air Power can not be used until full daylight.
Axis commander must discard Air Power card and choose another.
Follow Heroic leader rules(Actions-8) for the Allied unit with a Battle Star token.(Lt. Robt. L. Weiss) If unit is eliminated, disregard 2 dice roll and immediately move him(star) to another infantry unit.
Place tank destroyer badges on the Allied units.(Troops-24) They are 3 figures.
Special weapons asset, late war, for the Allied units with an anti-tank gun(SWA-6 ),mortar(SWA-7) and machine gun(SWA-5).
Place special forces badges on the German and U.S. units.(Troops-2)
All special force armor are 4 figures.
Place engineer badges on the German units.(Troops-4)

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
10
1
5
7
10
2
5
1
10
3
1
1