There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
The Battle of Dunkirk was the defense and evacuation of British and Allied forces in Europe from 26, May to 4 June, 1940. The battle had begun in earnest on May 10 and the Germans quickly advanced to the English Channel. A series of Allied counterattacks failed to sever the German spearhead which reached the coast on 20 May, separating the BEF, the French 1st Army and the Belgium Army further north from the majority of French troops south of the German penetration. After reaching the channel, the Germans swung north along the coast, threatening to capture the ports and trap the British and French troops before they could evacuate to Britain.
Axis: 6 cards. You move first.
Allies: 5 cards.
Conditions of Victory:
Exit hexes can be used by Allied infantry for one medal for each exiting unit on a 'ferry'.
The 3 German beach objective hexes are permanent medal objectives worth 1 medal each.
Blitz rules are in effect.(Actions-15)
1 die for both sides when playing Air Power card.
British Commonwealth rules are in effect.(Nations-5)
French nation rules are in effect for the 'green' Allied units.(Nations-7)
Germans may bring in reinforcements on turn 10 and after. Roll 1 die. Infantry symbol allows special force infantry unit, armor symbol allows regular armor unit, and star allows artillery unit. The reinforcement unit may enter on the German baseline or on the hexes with the '++' symbol.
Special weapons asset, early war, for the Allied units with an anti-tank gun(SWA-5), mortar(SWA-6) and machine gun(SWA-7).
Place special force badges on the Axis units. (Troops-2)
Place engineer badges on the German units.(Troops-4)
Place mobile artillery badges on the Axis units.(Troops-14)
The French artillery unit is 1 figure.
Place a special force (British)badge on the 'French' armor. It is 4 figures.(Troops-2)
German engineer units may repair broken bridge. Landing(either 1st or 2nd move) on broken bridge hex immediately repairs the bridge.
Only Allied infantry units can use landing craft as 'ferries'. Only a regular ordered unit(not an on-the-go order) may exit board for the medal. They may use an on-the-go order up until exiting. The ferry then returns immediately to the dock to pick up more units.
NOTE: Allied infantry units must end turn on dock before entering ferry. Entering ferry takes up one complete turn.
Units in landing crafts(Ferries) are targeted according to Troop-15 rules.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.