Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Cavalry Charge at Chebotarevsky - August 24, 1944

Eastern Front By: JFKoski - Last update: 11/21/2013
Axis Player: Allied Player:
x6 x4 x4 x4
    first You play first


Historical Background:
In a clash between Soviet and German forces during the summer of 1942, the Italian Cavalry Regiments of Colonel Bettoni were tasked with defending the Don River. On August 20, the Soviets attacked; their initial assault on the left flank was soon pushed back by Italian horse guns. Seeing his enemy in retreat, Bettoni ordered a Cavalry squadron after them. Swords held high, they charged, before veering toward the center of the Soviet lines. A second Cavalry squadron soon charged in support. Caught between the Italians, the Soviet Infantry held their ground until a third Cavalry squadron squashed all hopes of resistance and over 900 men surrendered after heavy losses. In a glorious victory, the last great cavalry charge in the history of modern warfare was over.

Briefing:
Axis player [Italians] Take 6 Command cards.

Allied player [Soviets] Take 4 Command cards.
You move first.

Conditions of Victory:
4 Medals.
The road hex on the Axis baseline is a Temporary Medal Objective for the Allied player.

Special Rules:
-Russian Command rules (Nations 2).

-Italian Royal Army Command rules (Nations 6), including Italian High Command.

-Badges for 4 Italian Cavalry units (Troops 8 - Cavalry).

-Mobile Artillery badge for horse gun unit (Troops 14 - Moblie Artillery).

-Special Weapon Asset early war rules (SWAs1) for Mortars (SWAs3) and Machine Guns (SWAs8)

-Both Axis and Allied player roll 1 die for Air Power card.

-Air Rules are not in effect. Air Sortie cards are set aside and not used.
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Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order