Push to the Roer - November 16, 1944 - December 12, 1944

Operation Queen/Clipper
Western Front By: LooneyLlama - Last update: 03/10/2014
Axis Player: Allied Player:
x9 x12 x11 x12
    first You play first


Historical Background:
General Bradley assured his lieutenants that Operation Queen-the 12th Army Group assault designed to scourge enemy defenses east and north of Aachen- would be " the last big offensive necessary to bring Germany to her knees." Just past midnight on November 16, 1944, surging Sherman tanks and infantry shock battalions surged eastward toward the Roer. The entrenched enemy quickly stiffened. Effective use of mobile artillery aided in the German defense. Gains were measured in yards and it became a house by house killing match. The weather also did not cooperate. On only two days in the month of November did it neither rain or snow. Sherman tanks became stuck and frozen mud made wool coats unbearably bulky. The operation sputtered and stalled. After more than three weeks, the Allies closed to the west bank of the Roer, but not to the Rhine as Bradley had hoped.

In conjunction with Bradley's assault, General Montgomery and the British XXX Corps were ordered to reduce the Geilenkirchen salient. Operation Clipper was part of the wider Operation Queen to gain control of the Roer valley and the Hurtgen forest. The operation began on November 16th. The use of flame thrower tanks helped in their advance. However, the British did not use their artillery effectively due to the fear of friendly fire incidents. With the capture of Geilenkirchen, the salient had been reduced. Further advance was slowed by downpours turning fields into mudbaths and rendering armor movement impossible.

Briefing:
Allies: 11 cards. You move first.
Axis: 9 cards.

Conditions of Victory:
Allies: 17 medals, with two being objective medals.
Axis: 17 medals.
Beelk, Prummern, Julich, and Duren are permanent medal objectives worth 1 medal each for the Allies.
Mahogany Hill(4 hexes) is a temporary majority medal objective worth 1 medal, turn start, for the Axis and Allies.
Geilenkirchen(2 town hexes) and Suggerath(2 town hexes) are each temporary majority medal objectives worth 1 medal, turn start, for both sides.
Axis gain 1 medal if Allies use the armor or mobile artillery reinforcements.

Axis start with 3 medals.

Special Rules:
Use Air Power as Artillery Bombard due to heavy rain and snow.
Use BCF rules for the British troops.(Nations-5)
Use Winter Weather rules.(Actions-26)
The frozen river is not fordable.
Mines are laid by the Axis.
German infantry units(garrison troops in towns) on baseline are 3 figures.
Place special forces badges on the Allied and Axis units (Troops-2)
Place heavy anti-tank badge on the German unit.(Troops-23)
Special weapons asset, late war, for the German and U.S. units equipped with a machine gun(SWA-7), mortar(SWA-6) and antitank gun(SWA-5).
Place tank destroyer badge on the German unit.(Troops-24)
Place mobile artillery badges on the German and U.S. units(Troops-14)
Follow Tiger tank rules.(Troops-16)
Place engineer badges on the Allied units(Troops5)
Armor equipped with a 2eDB badge are Hobart's Funnies, Assault Bridge.(Troops26).
Place flamethrower badges on the British units(Crocodiles).(Troops-13)
British armor units with an Australian badge are Hobart's Funnies mine digger.(Troops-26)
AXIS REINFORCEMENTS(3rd Parachute, 116th Panzer and King Tigers): With ANY numbered section card(1, 2, 3, 1-1, or 2-2 on card) , and starting turn 5, the Axis commander may allocate reinforcement units to his section commanders. He can only reinforce each section up to the number on the section card. (For example: If playing Attack 3 card, Axis commander may allocate 1 to 3 units to that section commander to deploy.) He may reinforce more than one section each turn. These units, which enter on a baseline hex, may immediately move and battle. Available units: 2 Tiger tanks, 3 regular armor, and 3 infantry of his choice.
ALLIED REINFORCEMENTS: With any numbered section card, and starting turn 5, the Allied commander may allocate reinforcement units to his section commanders. He can only reinforce each section up to the number on the section card. He may reinforce more than one section each turn. These units, which enter on the baseline hex, may immediately move and battle. Available units: 2 Special force armor(4Figures), 1 mobile artillery, and 3 infantry of his choice. If they enter on the left 3 sections, they come in as British units. If entering on the right 3 sections, then as American units.
NOTE: All reinforcements must be placed in the same half section as other activated units.

Winter combat cards are optional.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
3
5
9
5
9
15
6
22
24
3
2
6
12
3
7
5