After the failure of the German offensive on Kursk (Operation Zitadelle) the German forces fell back across the Donets River and created defensive positions. The Russians attacked quickly at this location but became trapped in the marshland when the Germans blew the bridges. Shortly after dusk on 2 August German observers on the point 675 overlooking the area heard sounds from the meadows along the adjacent east bank. These left no doubt that the Russians intended to erect a substantial bridge across the river. The German officer in charge ordered heavy shelling on the construction work and observers noted horrific damage and casualties amongst the Russians. Despite the slaughter, the Russians would resume construction when the shelling stopped and the Germans thus bombarded the area every half hour. This went on for the two nights. The Russians were getting nowhere, or so it seemed.
Around midnight the next day the Germans were absolutely shocked to find that they were being set upon by Russian tanks. While dawn was breaking, the lead tanks reached the outskirts of Village B, through which they drove with their guns firing against the German fortified line west of that village. Now Russian artillery opened fire. The Russian bridgehead force in the swamp also came to life. Despite the Germans fighting doggedly the Russians were able to push to Village A.
By noon the attack had bogged down everywhere; Russian forces were hemmed into a long and narrow pocket, from which they could neither advance nor retreat without suffering heavy losses. The Germans now counterattacked and destroyed the Russian forces. The German engineers were eager to see how the Russians had gotten across the river undetected. Following the Russian tank tracks they came across a bridge about a foot under the water. Whilst the Germans had been distracted by the obvious bridging attempt, the Russians had sneakily built an "invisible" bridge.
Axis Player [Germany]
Take 6 Command Cards
Allied Player [Soviet Union]
Take 6 Command Cards
You move first
Conditions of Victory:
The town hex at the German players baseline is a Temporary Victory Medal for the Soviet player.
Once the Russians complete their underwater bridge they gain one Permanent Victory Medal.
[Nations 2 - Soviet Union] Soviet Command Rules are in effect.
[Troops 3 - Big Guns] Use Big Gun rules for the German artillery nit on the back left of the board.
[Troops 4 - Combat Engineers] All Soviet Infantry are Combat Engineers apart from the three units in the swamp. They are normal infantry. Place battle-stars on them to distinguish them from the engineers.
[SWA 4 - Machine Guns] Two German infantry units are equipped with machine guns. They fire 3-2-1 and stars score hits on infantry.
[Building Bridges] To build the normal bridge the Russian player must have a Combat Engineer unit adjacent to the bridge hex. Roll two dice. If a star is rolled place a bridge tile on that hex. If the bridge is destroyed, it may be rebuilt in the same manner.
To build the underwater bridge the Russian player must have one adjacent Combat Engineer unit. Roll one dice. If a star is rolled the Russian player gains one permanent victory medal and places a pontoon bridge tile on that hex. The bridge CAN NOT be destroyed by German fire.
[Targeting Bridges] The German player may fire his artillery units on the normal bridge. If a grenade is rolled the bridge is destroyed and any unit on the bridge is also destroyed. The bridge does not count as a medal for the German player if destroyed but any unit on it does.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.